# keijiro/Klak

Creative coding library for Unity

Repository: https://github.com/keijiro/Klak
Canonical: https://ross.abutalabs.com/products/klak
Language: C#
License: MIT
License Family: permissive
Topics: unity, unity3d, plugin
Last push: 2024-01-05T11:35:29+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3887, "days_push": 971, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2002, forks 186 (observed 2026-08-28T04:06:04.444728+00:00)

## What it is
Klak is a collection of C# scripts for creative coding in Unity, providing utilities like Perlin noise, reproducible random numbers, frame-rate-independent interpolators, procedural motion, and a node-based patching system. It is distributed as a Unity package with extensions for MIDI, OSC, custom UI, and Spout video sharing.

## Use cases
- generate smooth procedural motion in Unity scenes
- create reproducible noise and random sequences for generative art
- smoothly interpolate values frame-rate independently
- build node-based patching systems for interactive installations
- wire MIDI or OSC input into Unity visuals
- share video between applications with Spout

## When to choose
- you are doing creative coding, live visuals, or installations in Unity
- you need deterministic noise/random utilities or spring smoothing
- you want a lightweight script collection rather than a full framework

## When to avoid
- you are not working with Unity
- you need a full game framework or engine-level features
- you need actively developed features beyond maintenance releases

## Facets
- artifact type: library
- maturity: maintenance
- function: animation, graphics, plugin-system
- domain: graphics, developer-tools
- platform: game-engine, cross-platform
- tags: unity, creative-coding, procedural-motion, noise, interpolation, node-based-patching, game-development

## Member repositories
- keijiro/Klak (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:04.444728+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:01:56.837192+00:00, confidence not recorded.
  - readme: https://github.com/keijiro/Klak (fetched 2026-08-28T04:06:04.444728+00:00, sha f5190343de6a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
