# keijiro/Kino

A collection of custom post processing effects for Unity

Repository: https://github.com/keijiro/Kino
Canonical: https://ross.abutalabs.com/products/kino
Language: C#
License Family: other
Topics: unity, unity3d, postprocess, effects, graphics
Last push: 2020-11-23T09:18:06+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3087, "days_push": 2109, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2408, forks 159 (observed 2026-08-28T04:06:44.247975+00:00)

## What it is
Kino is a collection of custom post-processing effects for Unity's High Definition Render Pipeline (HDRP), written in C#. It includes effects such as anamorphic streak bloom, false color recolor, glitch, sharpen, overlay gradients, and a test card generator.

## Use cases
- add anamorphic lens flare bloom to a Unity HDRP scene
- apply video glitch effects like scan line jitter and block noise
- recolor game footage with a luminance gradient or false color
- sharpen the final rendered image in Unity
- add a subtle color gradient overlay to widen the output spectrum
- generate a test card pattern for camera calibration

## When to choose
- you are building with Unity HDRP and need stylized post-processing effects
- you want quick, ready-made glitch or bloom effects for a game or art project
- you need a permissively licensed (Unlicense) effect collection you can freely modify

## When to avoid
- you use the Built-in Render Pipeline or URP instead of HDRP
- you need physically accurate, energy-conserving rendering effects
- you require actively maintained software with recent updates or formal support

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, image-processing
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, post-processing, hdrp, shader-effects, visual-effects, game-development

## Member repositories
- keijiro/Kino (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:44.247975+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:34:03.648014+00:00, confidence not recorded.
  - readme: https://github.com/keijiro/Kino (fetched 2026-08-28T04:06:44.247975+00:00, sha e376cae43171)
- Data as of 2026-08-30T08:39:29.467469+00:00.
