# Rebzzel/kiero

Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.

Repository: https://github.com/Rebzzel/kiero
Canonical: https://ross.abutalabs.com/products/kiero
Language: C++
License: MIT
License Family: permissive
Topics: hook, d3d9, d3d10, d3d11, opengl, vulkan, d3d12
Archived: true
Last push: 2026-05-04T10:50:52+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 80, release rhythm 8, longevity 100
- inputs: {"age_days": 2863, "days_push": 121, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1209, forks 235 (observed 2026-08-28T04:03:59.789092+00:00)

## What it is
Kiero is a C++ library that provides a universal graphical hook for games and applications using D3D9-D3D12, OpenGL, or Vulkan, letting developers intercept rendering functions like EndScene or Present. It is no longer maintained, with users directed to the successor project kiero2.

## Use cases
- hook directx rendering functions in a game
- create an overlay for d3d11 games
- intercept vulkan present calls
- build a game mod that draws on screen
- capture or inject code into a game's graphics api

## When to choose
- you need to hook D3D9-D3D12, OpenGL, or Vulkan rendering functions in a Windows game
- you are building an overlay, mod, or rendering interceptor in C++
- you want a small MIT-licensed hooking library you can vendor and maintain yourself

## When to avoid
- you need an actively maintained project - it is officially unmaintained, use kiero2 instead
- you target non-Windows platforms, since it depends on the Windows SDK and DirectX SDK
- you want a high-level overlay framework rather than a low-level function hooking library

## Facets
- artifact type: library
- maturity: abandoned
- function: graphics, developer-tools
- domain: graphics, windows
- platform: windows, cpp
- tags: graphics-hook, directx, vulkan, opengl, function-hooking, game-modding, minhook, game-development

## Member repositories
- Rebzzel/kiero (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:59.789092+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:18:33.845039+00:00, confidence not recorded.
  - readme: https://github.com/Rebzzel/kiero (fetched 2026-08-28T04:03:59.789092+00:00, sha 00dc4a0c871b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
