# JasonMa0012/JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

Repository: https://github.com/JasonMa0012/JTRP
Canonical: https://ross.abutalabs.com/products/jtrp
Homepage: https://www.zhihu.com/people/blackcat1312/posts
Language: C#
License: NOASSERTION
License Family: other
Topics: hdrp, unity, npr, toonshading, shader, graphics
Last push: 2023-05-26T02:34:10+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2347, "days_push": 1196, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2158, forks 410 (observed 2026-08-28T04:06:19.875294+00:00)

## What it is
JTRP is a Unity HDRP-based toon shading (cel shading / NPR) render pipeline toolkit supporting DX12 ray tracing, built as a second development on Unity Chan Toon Shader. It provides custom render passes, outline tools, shader GUIs, and real-time style transfer for production-quality anime-style CG.

## Use cases
- render anime-style characters in Unity HDRP
- create toon shaded 3D renders for film-quality CG
- add outlines to Unity models like Pencil+
- real-time style transfer in Unity
- learn cel shading / three-render-two workflow
- import Blender models with outline meshes into Unity

## When to choose
- you use Unity HDRP and want anime/toon rendering
- you need production-quality NPR character rendering in Unity
- you want outline effects and toon shader tooling for free

## When to avoid
- you use URP or built-in render pipeline instead of HDRP
- you need a stable, production-hardened pipeline (it is a preview project)
- you don't use Unity at all

## Facets
- artifact type: library
- maturity: active
- function: graphics, image-processing, machine-learning
- domain: graphics, computer-vision
- platform: windows, cross-platform
- tags: unity, hdrp, toon-shading, npr, shader, cel-shading, anime-rendering, outline, ray-tracing, style-transfer, game-development

## Member repositories
- JasonMa0012/JTRP (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:19.875294+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:50:21.393585+00:00, confidence not recorded.
  - readme: https://github.com/JasonMa0012/JTRP (fetched 2026-08-28T04:06:19.875294+00:00, sha b610924fd129)
- Data as of 2026-08-30T08:39:29.467469+00:00.
