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jrouwe/JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2. observed · 2026-08-28

github.com/jrouwe/JoltPhysics · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

88/100

  • Activity 99
  • Release rhythm 68
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 163.5
  • age_days: 1847
  • days_rel: 53
  • days_push: 7
  • n_releases_24m: 5

Full methodology

Adoption not part of the score

11437 stars · 971 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Jolt Physics is a multicore-friendly rigid body physics and collision detection library written in C++. It is designed for games and VR applications and is used in shipped titles like Horizon Forbidden West and Death Stranding 2.

Use cases

  • simulate rigid body physics in a game engine
  • collision detection for games and VR
  • run physics queries in parallel with the simulation on multiple threads
  • simulate ragdolls and character physics
  • stream physics bodies in and out of a live simulation on background threads

When to choose

  • you need a fast, production-proven physics engine for a game or VR title
  • your engine is multithreaded and you need concurrent collision queries and background body streaming
  • you want a permissively licensed (MIT) C++ physics library

When to avoid

  • you need soft-body or fluid simulation rather than rigid bodies
  • you want a high-level engine with built-in rendering or editor tooling
  • your project is not in C++ or lacks bindings for your language

Facets

library · maturity stable

simulation graphics game-engine math simulation graphics cpp cross-platform windows physics-engine rigid-body-dynamics collision-detection vr multithreaded real-time game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
jrouwe/JoltPhysicsmain88

For agents

markdown · JSON · MCP: product_card(name="jrouwe/JoltPhysics")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem