# stella3d/job-system-cookbook

this is a guide to the Unity job system circa 2019

Repository: https://github.com/stella3d/job-system-cookbook
Canonical: https://ross.abutalabs.com/products/job-system-cookbook
Language: C#
License: MIT
License Family: permissive
Last push: 2025-08-07T21:17:48+00:00

## Health v2 (maintenance only)
Score: 48/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 35, release rhythm 35, longevity 100
- inputs: {"age_days": 3139, "days_push": 391, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1427, forks 152 (observed 2026-08-28T04:04:41.879126+00:00)

## What it is
A collection of example scenes and C# scripts demonstrating how to use Unity's C# Job System for parallel programming, circa 2019. It covers structuring data, scheduling jobs, and using results through simple, easy-to-understand problems like mesh deformation, webcam image processing, and transform updates.

## Use cases
- learn how to use the unity c# job system
- examples of parallel for loops in unity
- how to modify mesh vertices in parallel every frame
- process webcam images with burst-compiled jobs
- use transformaccessarray to move many objects in jobs
- understand how to schedule and complete jobs in unity
- learn data structuring patterns for unity jobs

## When to choose
- you are learning Unity's C# Job System and want runnable example scenes
- you want reference implementations of common parallel patterns like parallel-for, dependency chains, and TransformAccessArray
- you prefer learning from small, self-contained code samples rather than documentation

## When to avoid
- you need coverage of the Entity Component System (ECS), which this repo explicitly does not cover
- you need up-to-date guidance for modern Unity versions, as the examples target Unity 2018.x
- you want a production-ready library rather than educational example code

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: concurrency, simulation, image-processing, developer-tools
- domain: tutorials, performance, graphics
- platform: cross-platform, game-engine, cpp
- tags: unity, unity-job-system, c-sharp, burst-compiler, parallel-programming, examples, cookbook, multithreading, game-development

## Member repositories
- stella3d/job-system-cookbook (main) score 48

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:41.879126+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:37:23.995892+00:00, confidence not recorded.
  - readme: https://github.com/stella3d/job-system-cookbook (fetched 2026-08-28T04:04:41.879126+00:00, sha faa13574fe00)
- Data as of 2026-08-30T08:39:29.467469+00:00.
