# JasonXuDeveloper/JEngine

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

Repository: https://github.com/JasonXuDeveloper/JEngine
Canonical: https://ross.abutalabs.com/products/jengine
Homepage: https://jengine.xgamedev.net/
Language: C#
License: MIT
License Family: permissive
Topics: unity, hotupdate, csharp, hot-update, unity3d, unity2d, unity3d-plugin, game, ilruntime, framework, gameframework, hotfix, unity3d-hotfix, unity-3d, unity-framework, unity3d-framework, hybridclr
Last push: 2026-04-23T10:51:59+00:00

## Health v2 (maintenance only)
Score: 79/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 78, release rhythm 69, longevity 100
- inputs: {"age_days": 2242, "days_push": 132, "days_rel": 207, "gap_med": 1.0, "n_releases_24m": 15}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2230, forks 348 (observed 2026-08-28T04:06:29.070134+00:00)

## What it is
JEngine is a Unity framework that enables runtime hot updates for games, letting developers push code, assets, and logic changes without rebuilding or resubmitting the app. It is built on HybridCLR for native C# performance and includes built-in encryption, obfuscation, a modular package system, and a Claude Code AI plugin.

## Use cases
- push game code updates without shipping a new build
- hot update Unity game logic at runtime
- encrypt and obfuscate hot-updated C# assemblies
- avoid Lua or ILRuntime interpretation overhead in Unity hot updates
- one-click build pipeline for AOT metadata and encrypted resources
- update game assets and logic on all platforms including iOS
- AI-assisted development of hot-updatable Unity games

## When to choose
- you build Unity games and need runtime hot updates with native C# performance
- you want built-in encryption and obfuscation for hot update code out of the box
- you want a proven framework with a large production track record
- you prefer minimal boilerplate and a one-click build panel

## When to avoid
- your project does not use Unity
- you only target platforms where app store updates are trivial and hot updates are unnecessary
- you need a fully interpreted scripting approach like Lua rather than HybridCLR-based C#

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, plugin-system, cryptography, build-tool, serialization
- domain: developer-tools
- platform: cross-platform, game-engine, cpp, c
- tags: unity, hot-update, hybridclr, ilruntime, csharp, game-framework, code-obfuscation, asset-encryption, hotfix, claude-code-plugin, game-development, automation

## Member repositories
- JasonXuDeveloper/JEngine (main) score 79

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:29.070134+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:44:37.384671+00:00, confidence not recorded.
  - readme: https://github.com/JasonXuDeveloper/JEngine (fetched 2026-08-28T04:06:29.070134+00:00, sha b745b94510cf)
  - homepage: https://jengine.xgamedev.net/ (fetched 2026-08-29T10:25:07.652023+00:00, sha 79b83eaa75bd)
  - site_page: https://jengine.xgamedev.net/en/docs/v1.1 (fetched 2026-08-29T10:25:07.660992+00:00, sha e8d1df3a563c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
