# GameTechDev/IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

Repository: https://github.com/GameTechDev/IntroductionToVulkan
Canonical: https://ross.abutalabs.com/products/introductiontovulkan
Homepage: https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface
Language: C++
License: Apache-2.0
License Family: permissive
Topics: vulkan, vulkan-api, vulkan-demos, cpp, tutorial, tutorials, intel
Archived: true
Last push: 2023-03-31T16:23:58+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3827, "days_push": 1251, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1302, forks 209 (observed 2026-08-28T04:04:18.163124+00:00)

## What it is
Source code examples accompanying Intel's 'API without Secrets: Introduction to Vulkan' tutorial series by Pawel Lapinski. It provides step-by-step C++ lessons covering Vulkan fundamentals from instance creation through rendering a triangle with vertex attributes and staging resources.

## Use cases
- learn vulkan from scratch with c++ examples
- understand how to create a vulkan instance and logical device
- render first triangle with vulkan graphics pipeline
- set up swap chain to display vulkan images in a window
- learn vertex buffers and memory management in vulkan
- convert glsl shaders to spir-v and use shader modules

## When to choose
- you want a gentle, example-driven introduction to the vulkan api
- you prefer learning by reading and running small incremental c++ samples
- you need a reference for basic vulkan setup like swap chains, render passes, and fences

## When to avoid
- you need an actively maintained library or up-to-date vulkan samples
- you want a production-ready engine or framework rather than tutorial code
- you need advanced vulkan topics beyond the basics covered in the tutorial series

## Facets
- artifact type: learning-resource
- maturity: abandoned
- function: graphics, game-engine, developer-tools
- domain: graphics, tutorials, developer-tools
- platform: cpp, cross-platform, windows
- tags: vulkan, tutorial-code, graphics-api, cpp-examples, intel, discontinued, game-development, linux

## Member repositories
- GameTechDev/IntroductionToVulkan (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:18.163124+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:51:15.284634+00:00, confidence not recorded.
  - readme: https://github.com/GameTechDev/IntroductionToVulkan (fetched 2026-08-28T04:04:18.163124+00:00, sha 1e7f5654b440)
- Data as of 2026-08-30T08:39:29.467469+00:00.
