# Unity-Technologies/InputSystem

An efficient and versatile input system for Unity.

Repository: https://github.com/Unity-Technologies/InputSystem
Canonical: https://ross.abutalabs.com/products/inputsystem
Language: C#
License: NOASSERTION
License Family: other
Topics: input, events, unity, keyboard, mouse, touch, vr, xr, devices, gamepad
Last push: 2026-08-26T10:04:26+00:00

## Health v2 (maintenance only)
Score: 93/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 82, longevity 100
- inputs: {"age_days": 3256, "days_push": 7, "days_rel": 43, "gap_med": 33.5, "n_releases_24m": 15}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1521, forks 339 (observed 2026-08-28T04:04:57.889824+00:00)

## What it is
The Unity Input System is an official Unity package providing a flexible, configurable system for handling input devices and game actions. It replaces the legacy UnityEngine.Input API with support for gamepads, keyboard, mouse, touch, VR/XR devices, custom devices, and runtime rebinding.

## Use cases
- handle gamepad and keyboard input in a Unity game
- support local multiplayer with different input devices
- add runtime control rebinding UI to my game
- create custom input devices for Unity
- drive UI navigation with a gamepad cursor
- set up on-screen touch controls for mobile games
- read VR and XR controller input in Unity

## When to choose
- building a Unity game that needs flexible input handling across multiple device types
- you need runtime rebinding, local multiplayer, or custom device support
- you want an action-based input workflow instead of polling UnityEngine.Input

## When to avoid
- working outside the Unity engine
- your project targets very old Unity versions before 2019 LTS
- you only need trivial keyboard input and prefer the legacy Input API

## Facets
- artifact type: library
- maturity: active
- function: game-engine, sdk, plugin-system
- domain: cross-platform
- platform: game-engine, cross-platform
- tags: unity, input-system, gamepad, keyboard, mouse, touch, vr, xr, input-actions, rebinding, game-development

## Member repositories
- Unity-Technologies/InputSystem (main) score 93

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:57.889824+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:31:50.800325+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/InputSystem (fetched 2026-08-28T04:04:57.889824+00:00, sha 06242a1c3084)
- Data as of 2026-08-30T08:39:29.467469+00:00.
