# neilsonnn/image-blaster

An image-to-world skillset for Claude.

Repository: https://github.com/neilsonnn/image-blaster
Canonical: https://ross.abutalabs.com/products/image-blaster
Language: TypeScript
License: MIT
License Family: permissive
Last push: 2026-05-15T01:36:10+00:00

## Health v2 (maintenance only)
Score: 51/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 82, release rhythm 35, longevity 9
- inputs: {"age_days": 135, "days_push": 111, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, young
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4822, forks 494 (observed 2026-08-28T04:09:00.549496+00:00)

## What it is
A Claude skillset that converts a single input image into a full 3D environment, including meshed 3D models (.glb/.obj), Gaussian splats (.spz), and generated sound effects, using World Labs, FAL, and ElevenLabs models. It is designed to be embedded in game engines, DCC software, or web apps to jumpstart 3D asset creation in minutes.

## Use cases
- turn a photo into a 3D environment for a game level
- generate 3D meshes and splats from a single image
- create ambient and physics sound effects from an image
- prototype video game level concepts from concept art
- build an explorable 3D scene from an architectural rendering
- import generated assets into Unity, Unreal, Godot, or Blender

## When to choose
- you want to quickly turn images into 3D environments and assets
- you use Claude Code and want an automated image-to-3D pipeline
- you need meshes, splats, and SFX for game engines or DCC tools
- you want fast environment prototyping for games, film, or architecture

## When to avoid
- you need precise, hand-authored 3D assets with full artistic control
- you don't have API keys or budget for World Labs, FAL, or ElevenLabs
- you need offline or fully local generation
- your project doesn't involve 3D content creation

## Facets
- artifact type: plugin
- maturity: active
- function: image-processing, machine-learning, graphics, audio-processing, sdk
- domain: artificial-intelligence, graphics, image-processing
- platform: cross-platform, cli
- tags: claude-skills, 3d-environment-generation, gaussian-splatting, world-labs, fal-ai, hunyuan-3d, game-asset-pipeline, image-to-3d, game-development, audio, web

## Member repositories
- neilsonnn/image-blaster (main) score 51

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:00.549496+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:18:31.580887+00:00, confidence not recorded.
  - readme: https://github.com/neilsonnn/image-blaster (fetched 2026-08-28T04:09:00.549496+00:00, sha 2fe8fcb34205)
- Data as of 2026-08-30T08:39:29.467469+00:00.
