# hyperion-mc/hyperion

Minecraft game engine for massive custom events

Repository: https://github.com/hyperion-mc/hyperion
Canonical: https://ross.abutalabs.com/products/hyperion-mc-hyperion
Homepage: http://hyperion.rs
Language: Rust
License: Apache-2.0
License Family: permissive
Topics: ecs, flecs, game-server, high-performance, minecraft, multiplayer, rust
Last push: 2026-08-20T20:39:46+00:00

## Health v2 (maintenance only)
Score: 69/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 35, longevity 65
- inputs: {"age_days": 915, "days_push": 13, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1072, forks 34 (observed 2026-08-28T04:03:28.141814+00:00)

## What it is
Hyperion is a Rust-based Minecraft game engine built on the flecs ECS, designed to support 10,000+ players in a single world. It targets massive custom multiplayer events such as record-breaking PvP battles, with multi-threading, proxy-based horizontal scaling, and performance tracing.

## Use cases
- host massive Minecraft PvP events with thousands of players
- build a custom Minecraft server engine in Rust
- run 10,000+ players in one Minecraft world
- experiment with ECS-based game server architecture
- scale a Minecraft server horizontally with a proxy layer
- profile and optimize high-performance multiplayer game servers

## When to choose
- you need to host extremely large Minecraft events beyond vanilla server limits
- you want a Rust, ECS-driven foundation for a custom Minecraft server
- you need multi-threaded vertical scaling and proxy-based horizontal scaling

## When to avoid
- you just want a standard Minecraft server with plugins
- you need full vanilla Minecraft feature parity
- you want a turnkey server rather than an engine to build on

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, networking, concurrency, tracing
- domain: gaming-tools, microservices, performance
- platform: rust, cross-platform
- tags: minecraft, ecs, flecs, multiplayer-server, high-performance, game-server, massive-events, game-development, linux

## Member repositories
- hyperion-mc/hyperion (main) score 69

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:28.141814+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:53:41.705057+00:00, confidence not recorded.
  - readme: https://github.com/hyperion-mc/hyperion (fetched 2026-08-28T04:03:28.141814+00:00, sha 8f3fa168ddb3)
  - homepage: http://hyperion.rs (fetched 2026-08-29T12:55:37.027210+00:00, sha 97ee4911a8ca)
- Data as of 2026-08-30T08:39:29.467469+00:00.
