# PixelsCommander/HTML-GL

Get as many FPS as you need and amazing effects by rendering HTML/CSS in WebGL

Repository: https://github.com/PixelsCommander/HTML-GL
Canonical: https://ross.abutalabs.com/products/html-gl
Language: JavaScript
License Family: other
Topics: webgl, html, css, glsl
Last push: 2021-03-28T15:53:15+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4203, "days_push": 1984, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3517, forks 152 (observed 2026-08-28T04:08:07.862587+00:00)

## What it is
HTML GL is a JavaScript library that renders HTML/CSS elements as WebGL textures to bypass slow DOM rendering, achieving high FPS animations with GPU acceleration. It works as a Web Component (`<html-gl>`) or jQuery plugin and lets developers apply OpenGL-style effects to DOM content.

## Use cases
- speed up HTML/CSS animations to 60 FPS
- render DOM elements in WebGL for GPU acceleration
- apply OpenGL shader effects like filters to HTML elements
- fix slow DOM animation performance in web apps
- create WebGL-powered sliders and interactive UI with plain HTML/CSS
- add ripple and mobile-friendly visual effects to web pages

## When to choose
- you need 60 FPS animations for complex HTML/CSS content
- you want game-like visual effects (filters, shaders) applied to DOM elements
- you prefer writing HTML/CSS but need WebGL rendering performance
- you want a framework-agnostic solution usable as a Web Component or jQuery plugin

## When to avoid
- you need a maintained library - the last release was in 2021 and there is no license file in the repo
- your animations are already smooth with CSS transforms and hardware acceleration
- you need broad browser compatibility or accessibility, since real DOM is hidden behind WebGL textures
- you rely on modern framework ecosystems (React/Vue integrations) that this library does not provide

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, animation, ui-components, frontend-framework
- domain: web-development, frontend, graphics, performance
- platform: browser
- tags: webgl, dom-rendering, gpu-acceleration, web-components, jquery-plugin, html-css, fps-optimization, javascript, web

## Member repositories
- PixelsCommander/HTML-GL (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:07.862587+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:35:34.054366+00:00, confidence not recorded.
  - readme: https://github.com/PixelsCommander/HTML-GL (fetched 2026-08-28T04:08:07.862587+00:00, sha 7027e99763df)
  - registry_npm: https://registry.npmjs.org/html-gl (fetched 2026-08-29T09:29:37.428303+00:00, sha 8cc6d7f91735)
- Data as of 2026-08-30T08:39:29.467469+00:00.
