# phoboslab/high_impact

A 2d game engine written in C

Repository: https://github.com/phoboslab/high_impact
Canonical: https://ross.abutalabs.com/products/high_impact
Language: C
License: MIT
License Family: permissive
Last push: 2025-01-06T18:07:38+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 54
- inputs: {"age_days": 759, "days_push": 604, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1139, forks 85 (observed 2026-08-28T04:03:44.113919+00:00)

## What it is
high_impact is a 2D game engine written in C, designed as a framework for building action games like platformers, twin-stick shooters, and dungeon crawlers with a focus on pixel art. It compiles for Linux, macOS, Windows, and the web via WASM, using SDL2 or Sokol backends with OpenGL or software renderers.

## Use cases
- build a 2d platformer in c
- make a pixel art jump'n'run game
- create a twin stick shooter
- build a top-down dungeon crawler
- compile a 2d game to webassembly
- make an arcade game with generated music

## When to choose
- you want a lightweight C framework for 2D pixel art action games
- you need to target desktop and web (WASM) from one codebase
- you prefer a code-first engine that calls you rather than an editor-based engine
- you want a small, readable codebase (~4000 lines) to learn from or modify

## When to avoid
- you need a general purpose engine like Godot, Unity, or Unreal
- you require extensive documentation or a large community
- you need to load common asset formats like PNG or WAV directly
- you want a standalone library you can link into an existing project

## Facets
- artifact type: framework
- maturity: experimental
- function: game-engine, graphics, audio-processing, image-processing
- domain: cross-platform
- platform: windows, wasm, cpp
- tags: 2d-games, pixel-art, c, sdl2, sokol, opengl, software-renderer, qoi, qoa, game-development, linux, macos

## Member repositories
- phoboslab/high_impact (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:44.113919+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:36:06.088230+00:00, confidence not recorded.
  - readme: https://github.com/phoboslab/high_impact (fetched 2026-08-28T04:03:44.113919+00:00, sha 3946abd71576)
- Data as of 2026-08-30T08:39:29.467469+00:00.
