TheCherno/Hazel
Hazel Engine observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2874
- days_rel: n/a
- days_push: 865
- n_releases_24m: 0
Adoption not part of the score
13089 stars · 1566 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Hazel is an early-stage interactive application and 2D/3D rendering engine written in C++, primarily targeting Windows. It is developed openly as an educational project, with nearly all code written on-camera in The Cherno's YouTube game engine series.
Use cases
- learning how a game engine is built from scratch
- studying game engine architecture and design in C++
- building simple 2D games and interactive applications on Windows
- exploring rendering engine internals like Vulkan-based rendering
- following along with a video tutorial series on engine development
When to choose
- you want to learn game engine design alongside video tutorials
- you need a small, readable C++ engine codebase to study or experiment with
- you are developing on Windows with Visual Studio and the Vulkan SDK
When to avoid
- you need a production-ready, feature-complete game engine
- you require cross-platform support for Mac, Linux, Android, or iOS today
- you want stability, long-term support, or a large community ecosystem
Facets
framework · maturity experimental
game-engine graphics graphics education windows cpp game-engine rendering-engine educational youtube-series vulkan early-stage game-development
1 source
- readme: https://github.com/TheCherno/Hazel · fetched 2026-08-28 · 7e3fdd0fb0c1
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| TheCherno/Hazel | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem