ZDoom/gzdoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities observed · 2026-08-28
Health v2 · maintenance only
73/100
- Activity 97
- Release rhythm 28
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 47
- age_days: 4819
- days_rel: 487
- days_push: 23
- n_releases_24m: 6
Adoption not part of the score
3107 stars · 647 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
GZDoom is a modder-friendly source port of the Doom engine supporting all Doom engine games, with modern OpenGL and Vulkan renderers and a powerful ZScript scripting system. It is a standalone game application aimed at playing and modding classic id Software and Raven games.
Use cases
- play Doom and Doom II with modern graphics
- play Heretic and Hexen on modern systems
- run gameplay and total conversion mods
- create custom Doom mods with ZScript scripting
- play classic FPS games with widescreen and Vulkan rendering
When to choose
- you want to play or mod Doom engine games with modern rendering
- you need advanced scripting for custom gameplay
- you want a actively maintained, modder-friendly Doom port
When to avoid
- you need a vanilla-accurate, minimal Doom experience
- you want to build a new game unrelated to the Doom engine
- you need a renderer for a non-Doom engine
Facets
application · maturity active
game-engine graphics interpreter gaming-tools graphics windows cross-platform cpp doom source-port opengl vulkan zscript modding retro-gaming fps game-development linux macos
1 source
- readme: https://github.com/ZDoom/gzdoom · fetched 2026-08-28 · 4f1233448d33
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ZDoom/gzdoom | main | 73 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem