# fendevel/Guide-to-Modern-OpenGL-Functions

A guide to using modern OpenGL functions.

Repository: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions
Canonical: https://ross.abutalabs.com/products/guide-to-modern-opengl-functions
License: CC0-1.0
License Family: permissive
Topics: dsa, modern, modern-opengl-functions, opengl, textureview, texture-atlas, pipeline-object, uniform, direct-state-access, modern-opengl, opengl-dsa
Last push: 2021-11-08T08:01:54+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3622, "days_push": 1759, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1459, forks 52 (observed 2026-08-28T04:04:47.166402+00:00)

## What it is
A written guide explaining how to use modern OpenGL features, with a focus on Direct State Access (DSA) APIs for textures, buffers, and framebuffers. It also covers related topics like debug output, texture atlases vs arrays, texture views, program pipelines, and persistent mapping, but explicitly does not teach rendering techniques.

## Use cases
- learn modern OpenGL direct state access functions
- understand how to use glCreateTextures and glNamedBufferData
- compare texture atlases vs texture arrays in OpenGL
- set up mix-and-match shader program pipelines
- use persistent mapping for faster buffer reads and writes
- retrieve uniform names from an OpenGL shader program
- get detailed debug messages from OpenGL debug output

## When to choose
- You want a concise reference for DSA-era OpenGL API functions that are poorly documented elsewhere
- You are migrating older bind-heavy OpenGL code to modern direct-state-access style
- You need practical explanations of texture views, program pipelines, or persistent mapped buffers

## When to avoid
- You are looking for a library or code framework rather than a written tutorial
- You want to learn OpenGL rendering techniques or graphics programming from scratch
- You need beginner-level OpenGL introduction rather than coverage of advanced API features

## Facets
- artifact type: learning-resource
- maturity: stable
- function: documentation, graphics
- domain: graphics, tutorials, developer-tools
- platform: cross-platform, cpp
- tags: opengl, direct-state-access, dsa, graphics-programming, gpu-programming, textures, texture-atlas, texture-view, shader-pipelines, persistent-mapping, guide, cc0, game-development

## Member repositories
- fendevel/Guide-to-Modern-OpenGL-Functions (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:47.166402+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:35:27.578044+00:00, confidence not recorded.
  - readme: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions (fetched 2026-08-28T04:04:47.166402+00:00, sha 99935a69c8e5)
- Data as of 2026-08-30T08:39:29.467469+00:00.
