# Unity-Technologies/Graphics

Unity Graphics - Including Scriptable Render Pipeline

Repository: https://github.com/Unity-Technologies/Graphics
Canonical: https://ross.abutalabs.com/products/graphics
Language: C#
License: NOASSERTION
License Family: other
Last push: 2026-07-08T13:54:33+00:00

## Health v2 (maintenance only)
Score: 73/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 91, release rhythm 35, longevity 100
- inputs: {"age_days": 2343, "days_push": 56, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2982, forks 878 (observed 2026-08-28T04:07:33.181179+00:00)

## What it is
The public mirror of Unity's Graphics repository containing the Scriptable Render Pipeline (SRP), including the Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Shader Graph, and Visual Effect Graph packages. Development happens in a private Unity repo and is mirrored here every few weeks for transparency and source modification.

## Use cases
- customize Unity's render pipeline source for my project
- build high-fidelity graphics with HDRP in Unity
- use URP for cross-platform Unity games
- create shaders visually with Shader Graph
- browse upcoming Unity graphics features in development
- fix or extend Unity rendering packages by editing package source

## When to choose
- you need to modify or inspect the source of Unity's render pipeline packages
- you want early access to in-development SRP features on the master/alpha branches
- you need a specific tagged changeset matching your Unity version

## When to avoid
- you just want to use URP/HDRP in a Unity project - install them via the Unity Package Manager instead
- you need to file bugs - issues must go through Unity's bug tracker, not GitHub
- you expect GitHub-based issue support or community PR-driven development

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine, ui-components
- domain: graphics, cross-platform
- platform: game-engine, cross-platform, cpp, c
- tags: unity, render-pipeline, urp, hdrp, shader-graph, vfx-graph, csharp, mirror-repo, game-development

## Member repositories
- Unity-Technologies/Graphics (main) score 73

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:33.181179+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:31:28.179142+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/Graphics (fetched 2026-08-28T04:07:33.181179+00:00, sha c9ef1eed6ec1)
- Data as of 2026-08-30T08:39:29.467469+00:00.
