# google/dawn

Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new

Repository: https://github.com/google/dawn
Canonical: https://ross.abutalabs.com/products/google-dawn
Language: C++
License: NOASSERTION
License Family: other
Topics: emdawnwebgpu, webgpu, dawn
Last push: 2026-09-03T01:49:13+00:00

## Health v2 (maintenance only)
Score: 91/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 100, release rhythm 88, longevity 76
- inputs: {"age_days": 1064, "days_push": 0, "days_rel": 1, "gap_med": 1, "n_releases_24m": 262}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1114, forks 197 (observed 2026-09-03T02:15:12.410713+00:00)

## What it is
Dawn is Google's open-source, cross-platform native implementation of the WebGPU standard, implementing the webgpu.h C/C++ API on top of D3D12, Metal, Vulkan, and OpenGL. It also includes Tint, a compiler for the WGSL shader language, and serves as the WebGPU backend for Chromium.

## Use cases
- use WebGPU in a native C++ application
- render GPU graphics with a modern cross-platform API
- compile WGSL shaders to SPIR-V or HLSL
- embed WebGPU support in a browser or engine
- run WebGPU in a sandboxed process via client-server WebGPU
- target WebGPU on Windows, macOS, Linux, or the web

## When to choose
- you need native WebGPU support in C/C++ applications
- you are building a browser, game engine, or rendering engine that wants WebGPU
- you need a standalone WGSL shader compiler
- you want the same GPU API across desktop and web (via Emscripten)

## When to avoid
- you only need WebGL or an established graphics API like Vulkan or Metal directly
- you want a high-level rendering engine rather than a low-level GPU API implementation
- you need WebGPU in a managed language without C bindings support

## Facets
- artifact type: library
- maturity: active
- function: graphics, compiler, sdk
- domain: graphics, web-development, cross-platform, developer-tools
- platform: cpp, cross-platform, windows, wasm
- tags: webgpu, wgsl, gpu, chromium, native-graphics, shader-compiler, tint, macos, linux

## Member repositories
- google/dawn (main) score 91

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:12.410713+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:43:47.598913+00:00, confidence not recorded.
  - readme: https://github.com/google/dawn (fetched 2026-09-03T02:15:12.410713+00:00, sha 189def279c98)
- Data as of 2026-08-30T08:39:29.467469+00:00.
