# bobohume/gonet

go分布式服务器，基于内存mmo

Repository: https://github.com/bobohume/gonet
Canonical: https://ross.abutalabs.com/products/gonet
Language: Go
License: MIT
License Family: permissive
Topics: golang, server, game, rpc, etcd, snowflake, orm, mmo, cluster, golang-server, game-framework, gogame, gommo, nats
Last push: 2025-10-24T03:18:56+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 48, release rhythm 35, longevity 100
- inputs: {"age_days": 3109, "days_push": 313, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1610, forks 352 (observed 2026-08-28T04:05:10.949919+00:00)

## What it is
gonet is a Go-based distributed game server framework built around an actor model with virtual actors, in-memory MMO state, and a stub-based microservice model. It provides built-in RPC, a document-style ORM for player data, high availability via raft/lease consistency, and utilities like snowflake UUIDs and a high-precision timing wheel.

## Use cases
- build a distributed MMO game server in Go
- implement actor-based game backend with per-player actors
- set up microservices for game modules like rank and activity without separate binaries
- store player state with automatic periodic sync to database
- generate RPC code from callback functions without proto files
- achieve high availability with no single point of failure in game servers

## When to choose
- you are building a memory-based MMO or multiplayer game backend in Go
- you want actor-model concurrency without shared-state races
- you need distributed game services with built-in RPC, ORM, and service discovery

## When to avoid
- you need a general-purpose web or REST API server
- your team requires extensive English documentation and large community support
- you need the advanced features (hotfix, attribute sync, codegen RPC) which are paid offerings

## Facets
- artifact type: framework
- maturity: active
- function: rpc, orm, message-queue, concurrency, caching
- domain: microservices, backend
- platform: go, cross-platform
- tags: game-server, actor-model, mmo, virtual-actor, etcd, snowflake, nats, time-wheel, hotfix, mailbox, game-development, linux

## Member repositories
- bobohume/gonet (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:10.949919+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:51:13.648062+00:00, confidence not recorded.
  - readme: https://github.com/bobohume/gonet (fetched 2026-08-28T04:05:10.949919+00:00, sha 293c9fef7db5)
- Data as of 2026-08-30T08:39:29.467469+00:00.
