# 2Retr0/GodotOceanWaves

FFT-based ocean-wave rendering, implemented in Godot

Repository: https://github.com/2Retr0/GodotOceanWaves
Canonical: https://ross.abutalabs.com/products/godotoceanwaves
Language: C#
License: MIT
License Family: permissive
Topics: godot, godot-engine
Last push: 2025-04-29T17:17:08+00:00

## Health v2 (maintenance only)
Score: 33/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 19, release rhythm 35, longevity 60
- inputs: {"age_days": 848, "days_push": 491, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3239, forks 189 (observed 2026-08-28T04:07:50.450656+00:00)

## What it is
An open-source Godot Engine addon implementing FFT-based ocean-wave rendering using inverse Fourier transforms of directional ocean-wave spectra. It exposes scriptable real-time parameters for wave properties and includes physically-inspired lighting and sea foam shading.

## Use cases
- render realistic open ocean water in a Godot game
- simulate choppy sea surfaces with FFT-based waves
- add animated sea foam and wave lighting to a 3D scene
- script real-time changes to ocean wave conditions
- replace Gerstner wave water with more realistic ocean rendering

## When to choose
- you are building a Godot 4 game or scene that needs realistic open-ocean water
- you want GPU-accelerated, physically-based wave simulation with tunable parameters
- you need sea foam and detailed wave shading out of the box

## When to avoid
- you use a game engine other than Godot
- you only need simple stylized or low-poly water
- your target hardware cannot afford GPU FFT computation
- you need full fluid dynamics simulation rather than surface wave rendering

## Facets
- artifact type: library
- maturity: active
- function: graphics, simulation, game-engine
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: godot, ocean-waves, fft, water-rendering, shaders, csharp, game-development

## Member repositories
- 2Retr0/GodotOceanWaves (main) score 33

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:50.450656+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:24:32.436945+00:00, confidence not recorded.
  - readme: https://github.com/2Retr0/GodotOceanWaves (fetched 2026-08-28T04:07:50.450656+00:00, sha ab379181d9bd)
- Data as of 2026-08-30T08:39:29.467469+00:00.
