# dreadpon/godot_spatial_gardener

A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript

Repository: https://github.com/dreadpon/godot_spatial_gardener
Canonical: https://ross.abutalabs.com/products/godot_spatial_gardener
Language: GDScript
License: MIT
License Family: permissive
Topics: foliage, godot-engine, painting, surface, terrian
Last push: 2025-03-05T08:15:28+00:00

## Health v2 (maintenance only)
Score: 38/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 9, release rhythm 40, longevity 100
- inputs: {"age_days": 1536, "days_push": 546, "days_rel": 546, "gap_med": 0, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1299, forks 66 (observed 2026-08-28T04:04:17.450562+00:00)

## What it is
A Godot 4 editor plugin for painting foliage and props onto arbitrary 3D surfaces using GDScript. It enables natural-feeling vegetation placement without heightmap terrain or procedural placement algorithms, handling thousands of instances efficiently.

## Use cases
- paint grass and trees on 3D level geometry in Godot
- scatter props on arbitrary meshes without heightmap terrain
- place foliage on hand-made platformer or shooter levels
- populate adventure game scenes with plants efficiently
- avoid writing procedural vegetation placement algorithms
- decorate medium-sized finite game scenes with thousands of instances

## When to choose
- you use Godot 4.2+ and need editor-integrated foliage painting
- your levels are hand-made and finite rather than open-world terrain
- you want natural plant placement without coding scatter algorithms
- you need good performance with many foliage instances

## When to avoid
- you need procedural generation for huge open-world terrain
- you use an engine other than Godot
- you need multiplayer or runtime dynamic placement

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, simulation, editor, plugin-system
- domain: graphics, gaming-tools
- platform: game-engine, cross-platform
- tags: godot-plugin, foliage-painting, level-design, gdscript, 3d-scatter, terrain-painting, game-development, godot

## Member repositories
- dreadpon/godot_spatial_gardener (main) score 38

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:17.450562+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:53:25.804394+00:00, confidence not recorded.
  - readme: https://github.com/dreadpon/godot_spatial_gardener (fetched 2026-08-28T04:04:17.450562+00:00, sha ad0a014265a4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
