# TheDuckCow/godot-road-generator

A Godot plugin for creating 3D highways/streets and lane-following traffic

Repository: https://github.com/TheDuckCow/godot-road-generator
Canonical: https://ross.abutalabs.com/products/godot-road-generator
Language: GDScript
License: MIT
License Family: permissive
Topics: game-development, godot-engine, godot4, procedural-generation, godot-plugin, traffic-simulation
Last push: 2026-09-02T05:24:15+00:00

## Health v2 (maintenance only)
Score: 98/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 93, longevity 100
- inputs: {"age_days": 1418, "days_push": 0, "days_rel": 48, "gap_med": 26, "n_releases_24m": 12}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1186, forks 69 (observed 2026-09-03T02:15:08.377953+00:00)

## What it is
A Godot engine plugin for procedurally creating 3D highways and streets with lane-following traffic support. It provides editor tooling and runtime nodes for building road networks in Godot 4 (and 3.x via legacy branches).

## Use cases
- generate road networks in a godot game
- create 3d highways and streets procedurally
- simulate lane-following traffic in godot
- build city driving game roads
- add road meshes to a godot scene
- traffic simulation for open world games

## When to choose
- you are building a Godot game that needs roads or traffic
- you want editor-integrated procedural road generation
- you need lane-based vehicle movement along road networks

## When to avoid
- you use Unreal or Unity instead of Godot
- you need a standalone traffic simulation outside a game engine
- you require fully feature-complete road tooling today

## Facets
- artifact type: plugin
- maturity: active
- function: game-engine, simulation, graphics, plugin-system
- domain: simulation, graphics
- platform: game-engine, cross-platform
- tags: godot, godot4, gdscript, roads, traffic-simulation, procedural-generation, highways, streets, game-development

## Member repositories
- TheDuckCow/godot-road-generator (main) score 98

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:08.377953+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:26:05.588262+00:00, confidence not recorded.
  - readme: https://github.com/TheDuckCow/godot-road-generator (fetched 2026-09-03T02:15:08.377953+00:00, sha ec37cf8057c6)
- Data as of 2026-08-30T08:39:29.467469+00:00.
