# appsinacup/godot-rapier-physics

Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.

Repository: https://github.com/appsinacup/godot-rapier-physics
Canonical: https://ross.abutalabs.com/products/godot-rapier-physics
Homepage: https://godot.rapier.rs
Language: Rust
License: MIT
License Family: permissive
Topics: godot, godot-engine, godot4, godotengine, rapier, 2d, 3d, physics-engine, physics-simulation
Last push: 2026-08-30T16:22:28+00:00

## Health v2 (maintenance only)
Score: 95/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 100, longevity 74
- inputs: {"age_days": 1042, "days_push": 3, "days_rel": 3, "gap_med": 6.0, "n_releases_24m": 37}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 996, forks 71 (observed 2026-09-03T02:15:09.254140+00:00)

## Summary
No AI-extracted summary yet.

## Member repositories
- appsinacup/godot-rapier-physics (main) score 95

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:09.254140+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Data as of 2026-08-30T08:39:29.467469+00:00.
