# godot-jolt/godot-jolt

Godot Jolt is a Godot extension that integrates the Jolt physics engine

Repository: https://github.com/godot-jolt/godot-jolt
Canonical: https://ross.abutalabs.com/products/godot-jolt
Language: C++
License: MIT
License Family: permissive
Topics: game-development, gdextension, godot, godot-engine, godotengine, physics, physics-simulation, gamedev
Last push: 2026-03-16T08:52:54+00:00

## Health v2 (maintenance only)
Score: 66/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 72, release rhythm 38, longevity 99
- inputs: {"age_days": 1387, "days_push": 170, "days_rel": 200, "gap_med": 233.5, "n_releases_24m": 3}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2558, forks 97 (observed 2026-08-28T04:07:00.857568+00:00)

## What it is
Godot Jolt is a native GDExtension for the Godot game engine that integrates the Jolt physics engine as a drop-in replacement for Godot Physics in 3D. It implements the standard physics nodes like RigidBody3D and CharacterBody3D, offering better performance and more stable simulation, plus optional Jolt-specific joint substitutes.

## Use cases
- replace Godot Physics with a faster 3D physics engine
- improve stability of rigid body simulations in Godot
- use breakable joints and soft limits in Godot
- power CharacterBody3D movement with Jolt physics
- get better physics performance in a Godot game

## When to choose
- you're on Godot 4.3 or earlier and need faster or more stable 3D physics
- you need Jolt-specific joint features like breakable joints or per-joint solver iteration overrides
- you want a drop-in replacement without changing your physics node code

## When to avoid
- you're on Godot 4.4+, where Jolt is built into the engine as a module
- you require guaranteed deterministic physics simulation
- you need a thread-safe physics server or SoftBody3D interaction with Area3D

## Facets
- artifact type: plugin
- maturity: maintenance
- function: simulation, game-engine, plugin-system
- domain: simulation
- platform: cross-platform, cpp
- tags: godot, gdextension, jolt, physics-engine, 3d-physics, game-development

## Member repositories
- godot-jolt/godot-jolt (main) score 66

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:00.857568+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:23:37.988716+00:00, confidence not recorded.
  - readme: https://github.com/godot-jolt/godot-jolt (fetched 2026-08-28T04:07:00.857568+00:00, sha 3b9e771228bc)
- Data as of 2026-08-30T08:39:29.467469+00:00.
