# Whimfoome/godot-FirstPersonStarter

FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!

Repository: https://github.com/Whimfoome/godot-FirstPersonStarter
Canonical: https://ross.abutalabs.com/products/godot-firstpersonstarter
Homepage: https://godotengine.org/asset-library/asset/424
Language: GDScript
License: MIT
License Family: permissive
Topics: fps-template, godot, gdscript, gamedev, godot-engine, godot4
Last push: 2024-05-05T13:49:52+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2582, "days_push": 850, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1005, forks 61 (observed 2026-09-03T02:15:08.539282+00:00)

## What it is
A first-person shooter controller template for Godot 4 providing starter content such as a 3D character controller with smooth movement, camera rotation, sprinting, and joypad support. It is meant to be imported into new or existing Godot projects as a starting point.

## Use cases
- start a new Godot FPS project with a ready-made first person controller
- add smooth WASD movement and mouse-look camera to an existing Godot game
- get a character controller that handles slopes, sprinting, and air control
- use a joypad-compatible first person controller in Godot 4
- learn how a modular Godot FPS controller is structured

## When to choose
- you are building a first-person game in Godot 4 and want a solid controller out of the box
- you want a lightweight, MIT-licensed, inspector-adjustable FPS starter
- you need joypad support and smooth acceleration/deceleration movement

## When to avoid
- you need a full FPS game with weapons, enemies, or multiplayer - this is only a controller template
- you are not using the Godot engine
- you need a Godot 3.x project without switching to the gd-3.x branch

## Facets
- artifact type: learning-resource
- maturity: stable
- function: game-engine, gui
- domain: gaming-tools, cross-platform
- platform: game-engine, cross-platform
- tags: godot, godot4, gdscript, fps-controller, template, starter-content, first-person-shooter, character-controller, boilerplate, game-development, desktop

## Member repositories
- Whimfoome/godot-FirstPersonStarter (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:08.539282+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:33:52.201695+00:00, confidence not recorded.
  - readme: https://github.com/Whimfoome/godot-FirstPersonStarter (fetched 2026-09-03T02:15:08.539282+00:00, sha 94c7093245c4)
  - homepage: https://godotengine.org/asset-library/asset/424 (fetched 2026-08-29T13:13:15.808604+00:00, sha 674d83947378)
- Data as of 2026-08-30T08:39:29.467469+00:00.
