# viniciusgerevini/godot-aseprite-wizard

Godot Editor plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites and SpriteFrames.

Repository: https://github.com/viniciusgerevini/godot-aseprite-wizard
Canonical: https://ross.abutalabs.com/products/godot-aseprite-wizard
Homepage: https://thisisvini.com/aseprite-wizard
Language: GDScript
License: MIT
License Family: permissive
Topics: animation, aseprite, godot
Last push: 2026-08-17T21:12:19+00:00

## Health v2 (maintenance only)
Score: 90/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 73, longevity 100
- inputs: {"age_days": 2191, "days_push": 16, "days_rel": 183, "gap_med": 30, "n_releases_24m": 14}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1354, forks 60 (observed 2026-08-28T04:04:29.146286+00:00)

## What it is
A Godot Editor plugin that imports Aseprite animations into AnimationPlayer, AnimatedSprite2D/3D, and SpriteFrames resources. It provides automatic importers, inspector docks, and supports animation directions, loops, layer filtering, and slices.

## Use cases
- import aseprite animations into godot
- convert aseprite files to spriteframes
- import aseprite animations to animationplayer
- use aseprite spritesheets in godot tilesets
- import aseprite animations without aseprite installed in CI
- filter aseprite layers when exporting to godot

## When to choose
- You use Aseprite for pixel art and Godot for game development
- You want automatic re-import when Aseprite files change
- You need SpriteFrames, AnimationPlayer tracks, or tileset textures from Aseprite files
- You want CI builds without Aseprite installed via bake files

## When to avoid
- You don't use Aseprite as your art tool
- You use Libresprite, which is not supported
- You need a runtime-only solution without the Godot editor

## Facets
- artifact type: plugin
- maturity: active
- function: animation, image-processing, plugin-system, developer-tools
- domain: graphics, developer-tools
- platform: cross-platform, editor-plugin
- tags: aseprite, godot-plugin, sprite-frames, animation-import, gdscript, game-art-pipeline, game-development, godot

## Member repositories
- viniciusgerevini/godot-aseprite-wizard (main) score 90

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:29.146286+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:42:04.081201+00:00, confidence not recorded.
  - readme: https://github.com/viniciusgerevini/godot-aseprite-wizard (fetched 2026-08-28T04:04:29.146286+00:00, sha 31eb687d4b80)
  - homepage: https://thisisvini.com/aseprite-wizard (fetched 2026-08-29T12:00:29.699300+00:00, sha 494d23b16e51)
  - site_page: https://thisisvini.com/aseprite-wizard/en/9.x-4/introduction/index.html (fetched 2026-08-29T12:00:29.701657+00:00, sha ddf537036505)
  - site_page: https://thisisvini.com/aseprite-wizard/en/9.x-4/faq/index.html (fetched 2026-08-29T12:00:29.703743+00:00, sha b29e5c3902df)
  - site_page: https://thisisvini.com/aseprite-wizard/en/9.x-4/CHANGELOG.html (fetched 2026-08-29T12:00:29.705535+00:00, sha 11a6bd9aa866)
- Data as of 2026-08-30T08:39:29.467469+00:00.
