# gdquest-demos/godot-4-procedural-generation

Procedural generation algorithms and demos for the Godot game engine

Repository: https://github.com/gdquest-demos/godot-4-procedural-generation
Canonical: https://ross.abutalabs.com/products/godot-4-procedural-generation
Language: GDScript
License: NOASSERTION
License Family: other
Topics: godot-engine, procedural-generation, procgen, pcg, godot-procedural, gdscript
Last push: 2026-06-26T12:55:03+00:00

## Health v2 (maintenance only)
Score: 72/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 89, release rhythm 35, longevity 100
- inputs: {"age_days": 2283, "days_push": 68, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1895, forks 102 (observed 2026-08-28T04:05:50.805635+00:00)

## What it is
A collection of procedural generation algorithm demos for the Godot 4 game engine, written in GDScript. It accompanies the Godot PCG Secrets course and includes demos like random walkers, dungeon generators, world maps, modular weapons, and infinite world generation.

## Use cases
- learn procedural generation in Godot
- generate dungeons with rooms and corridors
- create infinite asteroid fields and space worlds
- generate world maps with biomes and rivers
- build modular procedural weapon systems
- study random walker level generation like Spelunky

## When to choose
- you are learning procedural content generation in Godot 4
- you want reference implementations of common procgen algorithms
- you need starting points for dungeon or infinite world generation

## When to avoid
- you need a production-ready procgen library with an API
- you are not using the Godot engine
- you need a non-GDScript implementation

## Facets
- artifact type: learning-resource
- maturity: active
- function: simulation, graphics, game-engine
- domain: simulation, tutorials
- platform: game-engine, cross-platform
- tags: godot, gdscript, procedural-generation, demos, pcg, dungeon-generation, noise, world-generation, game-development

## Member repositories
- gdquest-demos/godot-4-procedural-generation (main) score 72

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:50.805635+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:12:51.414748+00:00, confidence not recorded.
  - readme: https://github.com/gdquest-demos/godot-4-procedural-generation (fetched 2026-08-28T04:05:50.805635+00:00, sha 0ca3465a738c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
