# htdt/godogen

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex

Repository: https://github.com/htdt/godogen
Canonical: https://ross.abutalabs.com/products/godogen
Homepage: https://x.com/alex_erm
Language: Python
License: MIT
License Family: permissive
Topics: claude, claude-code, game-development, godot, godot4, claude-code-skill, codex, codex-cli, codex-skill, skills
Last push: 2026-07-26T18:44:23+00:00

## Health v2 (maintenance only)
Score: 57/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 94, release rhythm 35, longevity 14
- inputs: {"age_days": 208, "days_push": 38, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 6334, forks 582 (observed 2026-08-28T04:09:41.293522+00:00)

## What it is
A generator that publishes thin game repos where AI coding agents (Claude Code or Codex) autonomously build complete games for Godot 4, Bevy, or Babylon.js from a short description. It includes cross-engine asset-generation skills using Gemini, xAI Grok, and Tripo3D, and verifies results by judging the running game rather than compilation success.

## Use cases
- generate a complete game from a text description
- autonomously build a Godot 4 game with Claude Code
- create a Bevy game with AI-generated assets
- build a browser game in Babylon.js without writing code
- generate game sprites, textures, and 3D models with AI
- run unattended game development sessions with video proof
- steer an AI agent building a game in real time

## When to choose
- you want to prototype games quickly by describing them in natural language
- you use Claude Code or Codex and want a structured skill setup for game development
- you need AI-generated game assets (images, textures, 3D models) integrated into a build pipeline
- you want proof-driven autonomous iteration where the agent verifies the running game

## When to avoid
- you need fine-grained manual control over every aspect of game development
- you don't have API keys or budget for Gemini, xAI Grok, and Tripo3D services
- your target engine is not Godot, Bevy, or Babylon.js
- you want a finished game rather than a generator that produces game repos

## Facets
- artifact type: framework
- maturity: active
- function: agent-framework, game-engine, image-processing, llm-inference, prompt-engineering, developer-tools, workflow-automation
- domain: artificial-intelligence, developer-tools
- platform: python, cross-platform, cli
- tags: claude-code, codex, godot, bevy, babylonjs, asset-generation, autonomous-agents, game-development, skills, proof-of-result, ai-agents, automation, web-server

## Member repositories
- htdt/godogen (main) score 57

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:41.293522+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:46:09.277766+00:00, confidence not recorded.
  - readme: https://github.com/htdt/godogen (fetched 2026-08-28T04:09:41.293522+00:00, sha 6a79fc1c70f3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
