go-gl/gl
Go bindings for OpenGL (generated via glow) observed · 2026-08-28
Health v2 · maintenance only
66/100
- Activity 75
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4210
- days_rel: n/a
- days_push: 155
- n_releases_24m: 0
Adoption not part of the score
1206 stars · 74 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Go bindings for OpenGL generated via Glow, covering GL/GLES/EGL/WGL/GLX APIs across versions 2.1 through 4.6 with core and compatibility profiles and extensions. It provides Go-idiomatic functions mirroring the C specification plus helpers for pointer and string handling.
Use cases
- render graphics with opengl from go
- write a go game or 3d renderer
- use opengl es in a go application
- load opengl functions in go
- build desktop graphics apps in go
When to choose
- you need direct OpenGL access from Go with support for many versions and profiles
- you want auto-generated bindings including extensions and debug callbacks
When to avoid
- you need a higher-level rendering engine rather than raw OpenGL calls
- you want to move OpenGL contexts across goroutines or threads
Facets
library · maturity stable
graphics graphics cross-platform go cross-platform windows opengl go-bindings cgo gles glow-generated game-development linux macos
1 source
- readme: https://github.com/go-gl/gl · fetched 2026-08-28 · 01420f6aea97
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| go-gl/gl | main | 66 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem