# electronicarts/gigi

A framework for rapid prototyping and development of real-time rendering techniques.

Repository: https://github.com/electronicarts/gigi
Canonical: https://ross.abutalabs.com/products/gigi
Language: C
License: NOASSERTION
License Family: other
Topics: gamedev, graphics, rendering
Last push: 2026-05-21T17:43:28+00:00

## Health v2 (maintenance only)
Score: 78/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 83, release rhythm 83, longevity 58
- inputs: {"age_days": 812, "days_push": 104, "days_rel": 113, "gap_med": 24, "n_releases_24m": 22}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1207, forks 88 (observed 2026-08-28T04:03:59.508644+00:00)

## What it is
Gigi is a framework from Electronic Arts for rapid prototyping and development of real-time rendering techniques, consisting of a visual Editor, a debugging/profiling Viewer, a Compiler that generates C++ DX12, WebGPU, or Unreal Engine code, and a technique Browser. It is Windows-only for authoring and requires a DX12-capable GPU.

## Use cases
- prototype real-time rendering techniques visually
- generate DX12 or WebGPU code from a rendering graph
- debug and profile rendering techniques
- export rendering techniques to Unreal Engine
- learn graphics programming with tutorials and a technique library

## When to choose
- you want to iterate quickly on real-time graphics techniques without hand-writing boilerplate
- you need to generate production-quality C++ DX12, WebGPU, or Unreal code from a visual graph
- you are a graphics researcher, student, or hobbyist exploring rendering ideas on Windows

## When to avoid
- you need a Linux or macOS authoring environment
- your project targets OpenGL, Vulkan, or Metal directly
- you need fully mature, bug-free tooling - Gigi is young software with missing features

## Facets
- artifact type: framework
- maturity: active
- function: graphics, compiler, gui, cli, developer-tools
- domain: graphics, developer-tools
- platform: windows, cpp, wasm
- tags: real-time-rendering, shader-prototyping, dx12, webgpu, unreal-engine, visual-editor, code-generation, game-development

## Member repositories
- electronicarts/gigi (main) score 78

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:59.508644+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:18:58.693096+00:00, confidence not recorded.
  - readme: https://github.com/electronicarts/gigi (fetched 2026-08-28T04:03:59.508644+00:00, sha 666204e2c244)
- Data as of 2026-08-30T08:39:29.467469+00:00.
