# ggez/ggez

Rust library to create a Good Game Easily

Repository: https://github.com/ggez/ggez
Canonical: https://ross.abutalabs.com/products/ggez
Homepage: http://ggez.rs
Language: Rust
License: MIT
License Family: permissive
Topics: game, rust, engine, game-engine, game-development, gameengine, crates, game-frameworks
Last push: 2026-08-24T21:20:24+00:00

## Health v2 (maintenance only)
Score: 67/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 8, longevity 100
- inputs: {"age_days": 3868, "days_push": 9, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4680, forks 440 (observed 2026-08-28T04:08:56.868104+00:00)

## What it is
ggez is a lightweight Rust game framework for making 2D (and some 3D) games with minimum friction, inspired by the LÖVE (Love2D) API. It provides hardware-accelerated rendering via wgpu, sound playback, resource loading, font rendering, and input event handling while leaving physics, ECS, and networking to external libraries.

## Use cases
- make a 2D game in Rust
- build a game jam prototype quickly
- create a Love2D-style game in Rust
- draw hardware-accelerated 2D graphics with wgpu
- play sound effects and music in a Rust game
- handle keyboard and mouse input in a game loop
- load game assets from folders or zip files

## When to choose
- you want a batteries-included, minimal-friction 2D game framework in Rust
- you are doing a game jam or small-to-medium 2D project
- you like the LÖVE API style and want it in Rust
- you want to pick your own physics, ECS, and networking libraries

## When to avoid
- you need a full-featured engine with built-in physics, ECS, animation, GUI, or networking
- you are building large 3D games or need a full 3D engine
- you need official mobile or web support (only unofficially supported)
- you prefer a data-oriented ECS-first engine like Bevy

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, audio-processing, gui
- domain: graphics, cross-platform
- platform: rust, windows, cross-platform
- tags: 2d-games, love2d-inspired, wgpu, game-jams, gamedev, game-development, linux, macos

## Member repositories
- ggez/ggez (main) score 67

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:56.868104+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:19:20.121667+00:00, confidence not recorded.
  - readme: https://github.com/ggez/ggez (fetched 2026-08-28T04:08:56.868104+00:00, sha 7d81aac02e09)
  - homepage: http://ggez.rs (fetched 2026-08-29T09:03:32.053149+00:00, sha df50c3a4e212)
  - registry_crates: https://crates.io/api/v1/crates/ggez (fetched 2026-08-29T09:03:32.055757+00:00, sha c977fcca3360)
- Data as of 2026-08-30T08:39:29.467469+00:00.
