# davideberly/GeometricTools

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

Repository: https://github.com/davideberly/GeometricTools
Canonical: https://ross.abutalabs.com/products/geometrictools
Language: C++
License: BSL-1.0
License Family: other
Last push: 2026-08-14T04:46:49+00:00

## Health v2 (maintenance only)
Score: 76/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 35, longevity 100
- inputs: {"age_days": 2178, "days_push": 19, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1382, forks 247 (observed 2026-08-28T04:04:34.467852+00:00)

## What it is
The Geometric Tools Engine (GTE) is a C++14 collection of source code for computing in mathematics, geometry, graphics, image analysis, and physics. It includes a header-only mathematics library, GPU-based math implementations, and DirectX 11 / OpenGL 4.6 graphics wrappers with many sample applications.

## Use cases
- compute geometric algorithms like distance, intersection, and mesh processing in C++
- build graphics applications with a CPU/GPU math and rendering engine
- use a header-only C++ mathematics library for high-performance computing
- run GPGPU implementations of math routines on NVIDIA GPUs
- analyze images with computational geometry and image analysis code
- prototype physics and geometry computations with sample applications

## When to choose
- you need robust, well-documented computational geometry and math routines in C++
- you want a graphics engine with both DirectX 11 and OpenGL 4.6 backends
- you need CPU multithreading or GPU-based math for high-performance computing
- you are working on Windows 10/11 or Linux with Visual Studio, CMake, and gcc toolchains

## When to avoid
- you need a lightweight, single-purpose library rather than a large engine collection
- your project targets platforms other than Windows or Linux (e.g., macOS or mobile)
- you want a managed or interpreted-language library instead of C++14
- you need turnkey application features rather than math/graphics building blocks

## Facets
- artifact type: library
- maturity: active
- function: math, graphics, image-processing, simulation, gpu-computing
- domain: mathematics, graphics, computer-vision, simulation
- platform: windows, cpp
- tags: geometry, computational-geometry, header-only, directx11, opengl46, gpgpu, physics-simulation, c++14, game-development, linux, gpu

## Member repositories
- davideberly/GeometricTools (main) score 76

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:34.467852+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:40:06.686883+00:00, confidence not recorded.
  - readme: https://github.com/davideberly/GeometricTools (fetched 2026-08-28T04:04:34.467852+00:00, sha 557607d8227e)
- Data as of 2026-08-30T08:39:29.467469+00:00.
