# ammaarreshi/Generals-Mac-iOS-iPad

Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.

Repository: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad
Canonical: https://ross.abutalabs.com/products/generals-mac-ios-ipad
Language: C++
License: NOASSERTION
License Family: other
Topics: apple-silicon, command-and-conquer, dxvk, game-port, generals-zero-hour, ios, ipad, macos, moltenvk, open-source-game, rts, sdl3
Last push: 2026-07-05T17:23:48+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 91, release rhythm 35, longevity 4
- inputs: {"age_days": 60, "days_push": 59, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, young, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1590, forks 152 (observed 2026-08-28T04:05:08.073680+00:00)

## What it is
A native port of Command & Conquer Generals: Zero Hour to Apple Silicon Macs, iPhone, and iPad, built on EA's GPL v3 source release via the GeneralsX lineage. It compiles the original 2003 engine for ARM64, translates DirectX 8 to Metal through DXVK and MoltenVK, and adds RTS touch controls, with no game assets included.

## Use cases
- play generals zero hour natively on mac
- run command and conquer generals on ipad
- play an rts with touch controls on iphone
- port a directx 8 game to metal
- build a classic windows game for apple silicon

## When to choose
- you own a copy of Generals: Zero Hour and want to play it on macOS, iPhone, or iPad
- you want a native ARM64 build rather than emulation
- you want to study how a legacy DirectX engine is ported to Metal via DXVK/MoltenVK

## When to avoid
- you don't own the original game, since no assets are distributed
- you want a modern RTS rather than a 2003 engine
- you need a turnkey installer for platforms other than Apple devices

## Facets
- artifact type: application
- maturity: active
- function: game-engine, graphics, gui
- domain: gaming-tools, apple-ecosystem, cross-platform
- platform: cpp
- tags: game-port, rts, command-and-conquer, moltenvk, dxvk, sdl3, touch-controls, apple-silicon, open-source-game, game-development, macos, ios, gpu

## Member repositories
- ammaarreshi/Generals-Mac-iOS-iPad (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:08.073680+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:54:46.615562+00:00, confidence not recorded.
  - readme: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad (fetched 2026-08-28T04:05:08.073680+00:00, sha 073857f1ef6a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
