# PolygonHive/GASPALS

Game Animation Sample with ALS Layering | Unreal Engine 5

Repository: https://github.com/PolygonHive/GASPALS
Canonical: https://ross.abutalabs.com/products/gaspals
Homepage: https://www.youtube.com/polygonhive
License Family: other
Last push: 2026-01-16T22:02:37+00:00

## Health v2 (maintenance only)
Score: 60/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 62, release rhythm 60, longevity 56
- inputs: {"age_days": 794, "days_push": 229, "days_rel": 271, "gap_med": 0, "n_releases_24m": 4}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1171, forks 322 (observed 2026-08-28T04:03:51.583160+00:00)

## What it is
An Unreal Engine 5 plugin that integrates the Advanced Locomotion System (ALS) overlay layering system into the Game Animation Sample's Motion Matching setup. It provides overlay poses, linked anim layers, a weapon attach system, and an overlay switcher widget for character locomotion.

## Use cases
- add ALS-style overlay poses to a motion matching character in UE5
- layer upper-body weapon poses on top of base locomotion animations
- switch animation overlays at runtime with a UI widget
- attach weapons to characters with basic attachment logic
- build a next-gen locomotion system for an Unreal Engine game

## When to choose
- you use Unreal Engine 5's Game Animation Sample and want ALS overlay layering
- you need modular locomotion overlays via linked anim layers
- you want a community-driven starting point for a full locomotion system

## When to avoid
- you don't use Unreal Engine 5 or the Game Animation Sample
- you need a production-ready, fully featured character system out of the box
- your project requires permissive licensing (this is UE-Only licensed content)

## Facets
- artifact type: plugin
- maturity: active
- function: animation, game-engine, plugin-system
- domain: graphics
- platform: game-engine, windows, cross-platform
- tags: unreal-engine-5, motion-matching, als, locomotion, anim-graph, game-animation-sample, game-development

## Member repositories
- PolygonHive/GASPALS (main) score 60

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:51.583160+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:28:30.056900+00:00, confidence not recorded.
  - readme: https://github.com/PolygonHive/GASPALS (fetched 2026-08-28T04:03:51.583160+00:00, sha e8bfac4e6c52)
  - homepage: https://www.youtube.com/polygonhive (fetched 2026-08-29T12:34:18.854310+00:00, sha 44136fa355b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
