# GarageGames/Torque2D

MIT Licensed Open Source version of Torque 2D game engine from GarageGames

Repository: https://github.com/GarageGames/Torque2D
Canonical: https://ross.abutalabs.com/products/garagegames-torque2d
Language: C++
License: MIT
License Family: permissive
Last push: 2020-06-01T15:29:56+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4957, "days_push": 2284, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1663, forks 1523 (observed 2026-08-28T04:05:18.870854+00:00)

## What it is
Torque 2D is an MIT-licensed open source C++ 2D game engine originally from GarageGames, featuring OpenGL batched rendering, Box2D physics, OpenAL audio, skeletal and spritesheet animation, and a C-like scripting language (TorqueScript). It supports building for Windows, macOS, Linux, iOS, Android, and the web from a single codebase. Note: this repository has moved to the TorqueGameEngines organization and is no longer updated here.

## Use cases
- build a 2D game in C++ with physics and audio included
- ship one 2D game codebase to desktop, mobile, and web
- learn a classic open source game engine with scripting
- prototype 2D games quickly using the built-in sandbox toys
- use Box2D physics in a cross-platform 2D engine
- make a side-scrolling or sprite-based game

## When to choose
- you want a batteries-included 2D engine with physics, audio, and scripting out of the box
- you need true cross-platform 2D deployment including web via Emscripten
- you prefer C++ with a lightweight C-like scripting layer
- you want a proven engine used in hundreds of shipped games

## When to avoid
- you need 3D rendering capabilities
- you want an actively developed engine on this repository - use the TorqueGameEngines fork instead
- you prefer modern engines with large ecosystems like Godot or Unity
- you need extensive third-party plugin marketplaces

## Facets
- artifact type: framework
- maturity: maintenance
- function: game-engine, graphics, simulation, audio-processing, animation
- domain: cross-platform, graphics
- platform: windows, cpp
- tags: 2d-game-engine, box2d-physics, opengl, torquescript, openal, emscripten, spritesheet-animation, asset-management, game-development, macos, linux, ios, android, web-server

## Member repositories
- GarageGames/Torque2D (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:18.870854+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:44:30.634340+00:00, confidence not recorded.
  - readme: https://github.com/GarageGames/Torque2D (fetched 2026-08-28T04:05:18.870854+00:00, sha 22288597ddb8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
