# google/gapid

Graphics API Debugger

Repository: https://github.com/google/gapid
Canonical: https://ross.abutalabs.com/products/gapid
Homepage: https://gapid.dev
Language: Go
License: Apache-2.0
License Family: permissive
Topics: gpu, debugger, golang, gles, gles2, vulkan, vulkan-api, graphics-api, android, linux, macos, replay, trace, windows, opengl-es, opengles
Last push: 2024-05-08T03:22:01+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3487, "days_push": 847, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2240, forks 329 (observed 2026-08-28T04:06:29.692360+00:00)

## What it is
GAPID is a collection of tools for recording, inspecting, tweaking, and replaying calls made by an application to a graphics driver, supporting OpenGL ES on Android and Vulkan on desktop. It includes a GUI client for stepping through draw calls and inspecting state, plus a command-line tool (gapit) for capturing and analyzing traces.

## Use cases
- trace and replay graphics API calls from an Android app
- debug Vulkan application rendering frame by frame
- inspect shaders, textures, and geometry in a captured frame
- step through draw calls to see how a frame is composed
- tweak shader source and see the effect on the rendered frame
- capture and analyze graphics traces from the command line
- profile replay performance of graphics commands

## When to choose
- you need to debug OpenGL ES rendering on an Android device
- you want to inspect and replay Vulkan command streams on desktop
- you need to visualize textures, shaders, and framebuffer state at any point in a frame
- you want a free, open-source alternative to proprietary GPU debuggers

## When to avoid
- you need actively maintained Android GPU profiling - use Google AGI instead
- you need to debug APIs other than OpenGL ES or Vulkan
- you require replay on a different device than the one used for tracing

## Facets
- artifact type: application
- maturity: maintenance
- function: graphics, tracing, developer-tools, gui, cli
- domain: graphics, developer-tools, android-tools
- platform: windows, cross-platform, cli
- tags: vulkan, opengl-es, gpu-debugging, trace-replay, graphics-api, gapit, debugger, game-development, android, macos, linux

## Member repositories
- google/gapid (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:29.692360+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:44:07.829416+00:00, confidence not recorded.
  - readme: https://github.com/google/gapid (fetched 2026-08-28T04:06:29.692360+00:00, sha 565f87afa807)
  - homepage: https://gapid.dev (fetched 2026-08-29T10:24:28.430657+00:00, sha 36b7e93d5788)
  - site_page: https://gapid.dev/about (fetched 2026-08-29T10:24:28.433061+00:00, sha 0cf68f1b0083)
  - site_page: https://gapid.dev/cli (fetched 2026-08-29T10:24:28.435034+00:00, sha 97290393c1d0)
- Data as of 2026-08-30T08:39:29.467469+00:00.
