LeagueSandbox/GameServer
League Sandbox's Game Server observed · 2026-08-28
Health v2 · maintenance only
10/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases archived
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3813
- days_rel: n/a
- days_push: 1461
- n_releases_24m: 0
Adoption not part of the score
1175 stars · 467 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
An open-source game server implementation emulating the core gameplay of League of Legends, written in C#. It was archived in September 2022 after a cease & desist from Riot Games.
Use cases
- run a private MOBA game server
- study how a MOBA server is implemented
- learn multiplayer game server networking in C#
- build a custom sandbox MOBA experience
- explore League of Legends protocol emulation
When to choose
- you want to study or fork an open-source MOBA server implementation
- you need a reference for C# game server networking
When to avoid
- you want an actively maintained project
- you want to run a public server without legal risk
- you need official League of Legends functionality
Facets
application · maturity abandoned
game-engine networking simulation gaming-tools cross-platform c cpp league-of-legends moba private-server game-server sandbox cease-and-desist archived game-development
1 source
- readme: https://github.com/LeagueSandbox/GameServer · fetched 2026-08-28 · 8ec1c23d510b
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| LeagueSandbox/GameServer | main | 10 |
For agents
markdown · JSON · MCP: product_card(name="LeagueSandbox/GameServer")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem