{"adoption": {"forks": 742, "observed_at": "2026-08-28T04:10:37.546614+00:00", "stars": 9865}, "canonical_url": "https://ross.abutalabs.com/products/gamenetworkingsockets", "card": {"archived": false, "artifact_type": "library", "description": "Reliable & unreliable messages over UDP.  Robust message fragmentation & reassembly.  P2P networking / NAT traversal.  Encryption.", "domain": ["networking"], "enriched": true, "function": ["networking", "cryptography", "p2p"], "health_score": 99, "homepage": null, "language": "C++", "license": "BSD-3-Clause", "license_family": "permissive", "maturity": "stable", "member_repos": ["ValveSoftware/GameNetworkingSockets"], "name": "ValveSoftware/GameNetworkingSockets", "platform": ["windows", "cpp", "cross-platform"], "pushed_at": "2026-08-26T19:13:15+00:00", "repo": "ValveSoftware/GameNetworkingSockets", "stars": 9865, "tags": ["udp", "reliable-messaging", "nat-traversal", "transport-layer", "encryption", "game-networking", "quic-inspired", "game-development", "real-time", "linux", "macos", "ios"], "topics": ["reliable-messages", "networking", "game-development", "realtime-messaging", "peer-to-peer"], "urls": [], "use_cases": ["implement reliable UDP networking for a multiplayer game", "add P2P connections with NAT traversal to a game", "encrypt game network traffic with per-packet AES-GCM", "send messages larger than the MTU with automatic fragmentation", "simulate packet latency and loss during network testing", "prioritize bandwidth across multiple message streams in one connection"], "what_it_is": "GameNetworkingSockets is a C++ transport layer library for games providing connection-oriented, message-oriented communication over UDP with reliable and unreliable messaging. It includes fragmentation/reassembly, QUIC-inspired encryption, P2P NAT traversal, and bandwidth management across message lanes.", "when_to_avoid": ["you need a high-level game server framework with matchmaking or lobbies", "your project is not in C++ or a language with bindings to it", "you only need simple TCP or WebSocket communication without game-specific reliability features"], "when_to_choose": ["you need a battle-tested game transport layer with reliable and unreliable messaging over UDP", "you want built-in encryption and P2P NAT traversal without writing your own protocol", "you need fine-grained control over head-of-line blocking and bandwidth sharing across lanes"]}, "data_as_of": "2026-08-30T08:39:29.467469+00:00", "members": [{"path": "/products/gamenetworkingsockets", "repo": "ValveSoftware/GameNetworkingSockets", "role": "main", "score": 95}], "provenance": {"archived": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "artifact_type": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "description": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "domain": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "enriched": {"inputs": [], "kind": "computed", "method": "enrichment_status"}, "function": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "health_score": {"inputs": ["days_since_push", "days_since_release", "archived"], "kind": "computed", "method": "health_v1"}, "homepage": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "language": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "license": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "license_family": {"inputs": ["license"], "kind": "computed", "method": "license_family"}, "maturity": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "member_repos": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "name": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "platform": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "pushed_at": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "repo": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "stars": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "tags": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "topics": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "urls": {"kind": "observed", "observed_at": "2026-08-28T04:10:37.546614+00:00", "source": "github"}, "use_cases": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "what_it_is": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "when_to_avoid": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}, "when_to_choose": {"confidence": null, "enriched_at": "2026-08-29T17:20:52.407186+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "e1e4c49bdd0b0b9a318284a154b145050af7912089cdf6d24ed99f05ecd2d2a7", "fetched_at": "2026-08-28T04:10:37.546614+00:00", "kind": "readme", "missing": false, "url": "https://github.com/ValveSoftware/GameNetworkingSockets"}], "taxonomy_version": 1}}, "score": {"components": {"activity": 99, "longevity": 100, "rhythm": 87}, "computed_at": "2026-09-03T02:20:16.233290+00:00", "flags": [], "formula": "round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)", "inputs": {"age_days": 3087, "days_push": 7, "days_rel": 91, "gap_med": 17.5, "n_releases_24m": 3}, "score": 95, "version": 2}, "staleness": {"enrichment_outdated": false, "low_confidence": false, "scrape_days": 9, "stale_scrape": false}}