# netwarm007/GameEngineFromScratch

配合我的知乎专栏写的项目

Repository: https://github.com/netwarm007/GameEngineFromScratch
Canonical: https://ross.abutalabs.com/products/gameenginefromscratch
Homepage: https://zhuanlan.zhihu.com/c_119702958
Language: C++
License: NOASSERTION
License Family: other
Last push: 2023-09-16T13:30:04+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3303, "days_push": 1082, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1811, forks 285 (observed 2026-08-28T04:05:39.551979+00:00)

## What it is
A companion sample codebase for a Zhihu article series on hand-building a next-generation game engine from scratch in C++. It implements a cross-platform engine with multiple graphics backends (OpenGL, Metal, DirectX 12, Vulkan), Bullet physics, and OpenGEX scene loading.

## Use cases
- learn how a game engine works internally
- study graphics backend abstraction across OpenGL Metal Vulkan and DirectX 12
- follow a tutorial series building a game engine from scratch
- see how to integrate Bullet physics and OpenGEX scene graphs in C++
- example of cross-platform C++ engine builds with CMake including WebAssembly

## When to choose
- you want educational, article-backed source code explaining engine architecture step by step
- you want to see multi-API rendering abstraction (OpenGL, Metal, DX12, Vulkan) in one codebase
- you prefer learning by reading and modifying a small engine rather than using a production engine

## When to avoid
- you need a production-ready engine for shipping a game
- you need a permissive license - the license is non-standard/unspecified
- you need actively maintained platform support for Android, WebAssembly, or consoles

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: game-engine, graphics, simulation
- domain: graphics, tutorials
- platform: windows, wasm, cpp
- tags: game-engine-from-scratch, tutorial-series, opengex, vulkan, directx12, metal, opengl, bullet-physics, ispc, educational-project, game-development, macos, linux, android

## Member repositories
- netwarm007/GameEngineFromScratch (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:39.551979+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:21:16.339870+00:00, confidence not recorded.
  - readme: https://github.com/netwarm007/GameEngineFromScratch (fetched 2026-08-28T04:05:39.551979+00:00, sha d656aebf14d9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
