# Unity-Technologies/game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

Repository: https://github.com/Unity-Technologies/game-programming-patterns-demo
Canonical: https://ross.abutalabs.com/products/game-programming-patterns-demo
Language: C#
License Family: other
Topics: billing-3075, owner-techmarketing
Last push: 2025-10-23T20:03:44+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 48, release rhythm 35, longevity 100
- inputs: {"age_days": 1483, "days_push": 314, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1728, forks 265 (observed 2026-08-28T04:05:28.375944+00:00)

## What it is
A collection of small Unity demo projects illustrating well-known software design patterns (Observer, State, Object Pooling, MVC/MVP, Factory, Command) to accompany Unity's ebook 'Level up your code with game programming patterns'. It serves as practical companion code for experienced Unity developers learning cleaner, more maintainable C# architecture.

## Use cases
- learn design patterns in Unity
- see object pooling example for C# scripts
- study observer pattern for modular game code
- example of state pattern in a Unity game
- learn MVC and MVP in Unity projects
- companion code for Unity game programming patterns ebook

## When to choose
- you are an experienced Unity developer wanting concrete pattern implementations
- you are reading the Unity ebook and want runnable examples
- you want reference code for SOLID principles in game development

## When to avoid
- you need a production-ready library or framework to drop into your project
- you are a beginner needing step-by-step tutorials rather than demos
- you need a permissively licensed codebase (no license is specified)

## Facets
- artifact type: learning-resource
- maturity: active
- function: developer-tools, documentation
- domain: tutorials, programming-languages
- platform: game-engine, cross-platform
- tags: unity, design-patterns, csharp, ebook, sample-project, solid-principles, object-pooling, observer-pattern, state-pattern, mvc, game-development

## Member repositories
- Unity-Technologies/game-programming-patterns-demo (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:28.375944+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:31:58.098347+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/game-programming-patterns-demo (fetched 2026-08-28T04:05:28.375944+00:00, sha 9fbd658922b7)
- Data as of 2026-08-30T08:39:29.467469+00:00.
