{"adoption": {"forks": 265, "observed_at": "2026-08-28T04:05:28.375944+00:00", "stars": 1728}, "canonical_url": "https://ross.abutalabs.com/products/game-programming-patterns-demo", "card": {"archived": false, "artifact_type": "learning-resource", "description": "A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook \"Level up your code with game programming patterns\"", "domain": ["tutorials", "programming-languages"], "enriched": true, "function": ["developer-tools", "documentation"], "health_score": 49, "homepage": null, "language": "C#", "license": null, "license_family": "other", "maturity": "active", "member_repos": ["Unity-Technologies/game-programming-patterns-demo"], "name": "Unity-Technologies/game-programming-patterns-demo", "platform": ["game-engine", "cross-platform"], "pushed_at": "2025-10-23T20:03:44+00:00", "repo": "Unity-Technologies/game-programming-patterns-demo", "stars": 1728, "tags": ["unity", "design-patterns", "csharp", "ebook", "sample-project", "solid-principles", "object-pooling", "observer-pattern", "state-pattern", "mvc", "game-development"], "topics": ["billing-3075", "owner-techmarketing"], "urls": [], "use_cases": ["learn design patterns in Unity", "see object pooling example for C# scripts", "study observer pattern for modular game code", "example of state pattern in a Unity game", "learn MVC and MVP in Unity projects", "companion code for Unity game programming patterns ebook"], "what_it_is": "A collection of small Unity demo projects illustrating well-known software design patterns (Observer, State, Object Pooling, MVC/MVP, Factory, Command) to accompany Unity's ebook 'Level up your code with game programming patterns'. It serves as practical companion code for experienced Unity developers learning cleaner, more maintainable C# architecture.", "when_to_avoid": ["you need a production-ready library or framework to drop into your project", "you are a beginner needing step-by-step tutorials rather than demos", "you need a permissively licensed codebase (no license is specified)"], "when_to_choose": ["you are an experienced Unity developer wanting concrete pattern implementations", "you are reading the Unity ebook and want runnable examples", "you want reference code for SOLID principles in game development"]}, "data_as_of": "2026-08-30T08:39:29.467469+00:00", "members": [{"path": "/products/game-programming-patterns-demo", "repo": "Unity-Technologies/game-programming-patterns-demo", "role": "main", "score": 54}], "provenance": {"archived": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "artifact_type": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "description": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "domain": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "enriched": {"inputs": [], "kind": "computed", "method": "enrichment_status"}, "function": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "health_score": {"inputs": ["days_since_push", "days_since_release", "archived"], "kind": "computed", "method": "health_v1"}, "homepage": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "language": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "license": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "license_family": {"inputs": ["license"], "kind": "computed", "method": "license_family"}, "maturity": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "member_repos": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "name": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "platform": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "pushed_at": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "repo": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "stars": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "tags": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "topics": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "urls": {"kind": "observed", "observed_at": "2026-08-28T04:05:28.375944+00:00", "source": "github"}, "use_cases": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "what_it_is": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "when_to_avoid": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}, "when_to_choose": {"confidence": null, "enriched_at": "2026-08-30T03:31:58.098347+00:00", "kind": "inferred", "prompt_version": 1, "sources": [{"content_hash": "9fbd658922b77987464e4f80977884c22cf308162d31684f42b9b007016f7c7b", "fetched_at": "2026-08-28T04:05:28.375944+00:00", "kind": "readme", "missing": false, "url": "https://github.com/Unity-Technologies/game-programming-patterns-demo"}], "taxonomy_version": 1}}, "score": {"components": {"activity": 48, "longevity": 100, "rhythm": 35}, "computed_at": "2026-09-03T02:20:16.233290+00:00", "flags": ["no_releases", "no_license"], "formula": "round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)", "inputs": {"age_days": 1483, "days_push": 314, "days_rel": null, "gap_med": null, "n_releases_24m": 0}, "score": 54, "version": 2}, "staleness": {"enrichment_outdated": false, "low_confidence": false, "scrape_days": 9, "stale_scrape": false}}