# QianMo/Game-Programmer-Study-Notes

:anchor:  我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Repository: https://github.com/QianMo/Game-Programmer-Study-Notes
Canonical: https://ross.abutalabs.com/products/game-programmer-study-notes
License Family: other
Topics: game-development, notes, game-developing-notes, books, study-notes, graphics, realtime-rendering, gpu-programming, shader, real-time-rendering, cg, blog, ebook, ebooks, book, game-programming, game-programmer, rendering
Last push: 2021-10-16T10:02:21+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3577, "days_push": 1782, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 10021, forks 1753 (observed 2026-08-28T04:10:39.283763+00:00)

## What it is
A curated collection of reading notes from a game programmer's career, covering computer graphics, real-time rendering, GPU programming, design patterns, and software engineering. It functions as an enhanced blog/ebook of study notes in Chinese.

## Use cases
- learn real-time rendering from Real-Time Rendering notes
- study GPU programming and shaders
- understand deferred rendering and global illumination
- review design patterns for game development
- find a structured graphics programming study guide
- learn game engine rendering pipeline concepts

## When to choose
- you want in-depth, well-organized notes on real-time rendering and graphics theory
- you prefer Chinese-language explanations of classic graphics texts
- you are preparing for game programming interviews or study

## When to avoid
- you need runnable code or a working library
- you need English-language content
- you need up-to-date material on the latest rendering techniques

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: documentation, graphics, game-engine
- domain: graphics, tutorials, developer-tools
- platform: cross-platform
- tags: study-notes, real-time-rendering, gpu-programming, shaders, design-patterns, reading-notes, ebook, computer-graphics, game-development

## Member repositories
- QianMo/Game-Programmer-Study-Notes (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:10:39.283763+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:19:55.729596+00:00, confidence not recorded.
  - readme: https://github.com/QianMo/Game-Programmer-Study-Notes (fetched 2026-08-28T04:10:39.283763+00:00, sha 6f3a877b0908)
- Data as of 2026-08-30T08:39:29.467469+00:00.
