# galacean/engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.

Repository: https://github.com/galacean/engine
Canonical: https://ross.abutalabs.com/products/galacean-engine
Homepage: https://galacean.com/engine
Language: TypeScript
License: MIT
License Family: permissive
Topics: webgl, typescript, graphics, javascript, 2d, 3d, animation, input, physics, web3d, html5, webgl2
Last push: 2026-08-26T09:04:24+00:00

## Health v2 (maintenance only)
Score: 87/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 63, longevity 100
- inputs: {"age_days": 2094, "days_push": 7, "days_rel": 247, "gap_med": 3, "n_releases_24m": 46}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5878, forks 410 (observed 2026-08-28T04:09:31.891881+00:00)

## What it is
Galacean Engine is a high-performance, real-time interactive 2D/3D engine written in TypeScript, built on WebGL/WebGL2 with support for animation, physics, GUI, particles, and WebXR. It can be used via pure code (npm package) or a browser-based online editor, and targets web, mobile, and WeChat minigame platforms.

## Use cases
- build 3D games that run in the browser
- create interactive 3D product showrooms with PBR rendering
- develop AR/XR experiences with WebXR
- make 2D sprite-based games and animations for web and WeChat minigames
- render glTF models with lighting, physics, and particle effects
- build digital twin and educational interactive web apps
- collaborate with artists using an online visual scene editor

## When to choose
- you need a lightweight, mobile-first WebGL engine with strong 2D and 3D support
- you want built-in physics, animation, GUI, and particle systems in one engine
- you prefer TypeScript and a component-based architecture
- you want an optional online editor with asset import (.glb, .fbx, .hdr) and project export
- you target WeChat minigames or Alipay mini-programs

## When to avoid
- you need native desktop or console deployment
- you require a very large ecosystem of third-party plugins and community content like Three.js offers
- you need Vulkan/Metal-level graphics features beyond WebGL2
- your project depends on engines with long-established enterprise support contracts

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, animation, gui, wasm
- domain: graphics, web-development, simulation
- platform: browser, cross-platform
- tags: webgl, webgl2, gltf, typescript, 3d-engine, 2d-engine, webxr, shader-lab, particle-system, editor, mobile-first, physics, game-development, web-server, wechat, nodejs

## Member repositories
- galacean/engine (main) score 87

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:31.891881+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:51:34.539149+00:00, confidence not recorded.
  - readme: https://github.com/galacean/engine (fetched 2026-08-28T04:09:31.891881+00:00, sha aa25a0eddea2)
  - homepage: https://galacean.com/engine (fetched 2026-08-29T08:47:46.392724+00:00, sha 2e5aab7e4b8e)
  - site_page: https://www.galacean.com/engine/about (fetched 2026-08-29T08:47:46.397322+00:00, sha 616a99f0ddf3)
  - site_page: https://www.galacean.com/engine/docs (fetched 2026-08-29T08:47:46.401116+00:00, sha 688da9518250)
  - site_page: https://www.galacean.com/engine/docs/basics/benchmark (fetched 2026-08-29T08:47:46.402982+00:00, sha d6d09bffef29)
  - site_page: https://www.galacean.com/engine/changelog (fetched 2026-08-29T08:47:46.395357+00:00, sha de18da6213d5)
  - site_page: https://www.galacean.com/engine/changelog/v1.6 (fetched 2026-08-29T08:47:46.399075+00:00, sha 13a453725726)
- Data as of 2026-08-30T08:39:29.467469+00:00.
