g3n/engine
Go 3D Game Engine (http://g3n.rocks) observed · 2026-08-28
Health v2 · maintenance only
66/100
- Activity 95
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3466
- days_rel: n/a
- days_push: 32
- n_releases_24m: 0
Adoption not part of the score
3110 stars · 313 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
G3N is an OpenGL-based 3D game engine written in Go, with an integrated GUI framework and 3D spatial audio via OpenAL. It can be used to build cross-platform Go applications with rich 3D graphics, not just games.
Use cases
- build a 3d game in go
- render 3d graphics in a go application
- create cross-platform 3d visualizations
- make a puzzle game with go
- add 3d spatial audio to a go app
- server-side 3d rendering
When to choose
- you want to write 3D games or visual applications in pure Go
- you need cross-platform desktop 3D rendering with OpenGL
- you want an engine with built-in GUI and spatial audio support
When to avoid
- you need a full-featured editor or asset pipeline like Unity or Unreal
- you target mobile or web platforms
- you need advanced features like physics engines or networking out of the box
Facets
library · maturity active
game-engine graphics gui audio-processing graphics cross-platform windows go cross-platform opengl 3d-rendering openal spatial-audio golang game-development linux macos
2 sources
- readme: https://github.com/g3n/engine · fetched 2026-08-28 · 26cb8ecac6ce
- homepage: https://discord.gg/NfaeVr8zDg · fetched 2026-08-29 · 9e4f68642f81
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| g3n/engine | main | 66 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem