Ross ROSS = Recommend OSS · open-source software intelligence for agents

g3n/engine

Go 3D Game Engine (http://g3n.rocks) observed · 2026-08-28

github.com/g3n/engine · homepage · Go · BSD-2-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

66/100

  • Activity 95
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3466
  • days_rel: n/a
  • days_push: 32
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3110 stars · 313 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

G3N is an OpenGL-based 3D game engine written in Go, with an integrated GUI framework and 3D spatial audio via OpenAL. It can be used to build cross-platform Go applications with rich 3D graphics, not just games.

Use cases

  • build a 3d game in go
  • render 3d graphics in a go application
  • create cross-platform 3d visualizations
  • make a puzzle game with go
  • add 3d spatial audio to a go app
  • server-side 3d rendering

When to choose

  • you want to write 3D games or visual applications in pure Go
  • you need cross-platform desktop 3D rendering with OpenGL
  • you want an engine with built-in GUI and spatial audio support

When to avoid

  • you need a full-featured editor or asset pipeline like Unity or Unreal
  • you target mobile or web platforms
  • you need advanced features like physics engines or networking out of the box

Facets

library · maturity active

game-engine graphics gui audio-processing graphics cross-platform windows go cross-platform opengl 3d-rendering openal spatial-audio golang game-development linux macos

2 sources

Member repositories

RepositoryRoleHealth v2
g3n/enginemain66

For agents

markdown · JSON · MCP: product_card(name="g3n/engine")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem