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FyroxEngine/Fyrox

3D and 2D game engine written in Rust observed · 2026-08-28

github.com/FyroxEngine/Fyrox · homepage · Rust · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

83/100

  • Activity 99
  • Release rhythm 53
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 111
  • age_days: 2713
  • days_rel: 157
  • days_push: 10
  • n_releases_24m: 4

Full methodology

Adoption not part of the score

9525 stars · 448 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Fyrox is a feature-rich, general-purpose 2D and 3D game engine written in Rust, formerly known as rg3d. It includes a scene editor, GUI system, and sound support, aiming to be like Godot but in Rust.

Use cases

  • build a 3d game in rust
  • make a 2d game with rust
  • godot alternative written in rust
  • game engine with a scene editor
  • create cross-platform games in rust
  • prototype game ideas with a rust engine

When to choose

  • you want to write games in Rust with an integrated editor
  • you need both 2D and 3D support in one engine
  • you prefer an open-source MIT-licensed engine with active development

When to avoid

  • you need a battle-tested engine with a large asset marketplace like Unity or Unreal
  • your team primarily works in C++ or C#
  • you need console platform support

Facets

framework · maturity active

game-engine graphics gui audio-processing graphics cross-platform cross-platform rust wasm 2d 3d scene-editor rendering gamedev game-development

3 sources

Member repositories

RepositoryRoleHealth v2
FyroxEngine/Fyroxmain83

For agents

markdown · JSON · MCP: product_card(name="FyroxEngine/Fyrox")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem