# Unity-Technologies/FPSSample

A first person multiplayer shooter example project in Unity

Repository: https://github.com/Unity-Technologies/FPSSample
Canonical: https://ross.abutalabs.com/products/fpssample
Homepage: https://unity.com/fps-sample
Language: C#
License: NOASSERTION
License Family: other
Last push: 2025-10-23T19:35:23+00:00

## Health v2 (maintenance only)
Score: 44/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 48, release rhythm 8, longevity 100
- inputs: {"age_days": 2877, "days_push": 314, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5128, forks 1874 (observed 2026-08-28T04:09:10.968922+00:00)

## What it is
A complete first-person multiplayer shooter sample project built in Unity 2018.3 with full source and assets, created by Unity Technologies to showcase HDRP, the network transport layer, and ECS patterns. It is no longer actively maintained and serves as a learning resource and reference for game teams.

## Use cases
- learn how to build a multiplayer fps in unity
- study netcode and client-server game networking patterns
- example of using unity ecs in a real game
- bootstrap a shooter project from full source and assets
- reference for hdrp graphics content authoring
- understand how to run a dedicated linux game server

## When to choose
- you want a complete, production-quality reference for a multiplayer shooter in Unity
- you are learning game networking, ECS patterns, or HDRP workflows from real code
- you are on Unity 2018.3 and want to extract tools or inspiration

## When to avoid
- you are starting a new project on a modern Unity version - the project is unmaintained and tied to Unity 2018.3
- you need a supported engine or up-to-date netcode
- you cannot clone with Git LFS or handle an ~18GB asset repository

## Facets
- artifact type: learning-resource
- maturity: abandoned
- function: game-engine, networking, simulation
- domain: gaming-tools, tutorials
- platform: windows, cpp
- tags: unity, fps, multiplayer-shooter, sample-project, hdrp, ecs, csharp, netcode, game-development, linux

## Member repositories
- Unity-Technologies/FPSSample (main) score 44

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:10.968922+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:02:03.611076+00:00, confidence not recorded.
  - readme: https://github.com/Unity-Technologies/FPSSample (fetched 2026-08-28T04:09:10.968922+00:00, sha 403b811959d3)
  - homepage: https://unity.com/fps-sample (fetched 2026-08-29T08:56:46.094470+00:00, sha 23f21126a51e)
  - site_page: https://unity.com/features/collaboration (fetched 2026-08-29T08:56:46.107132+00:00, sha cad621e9760e)
  - site_page: https://unity.com/features/multiplatform (fetched 2026-08-29T08:56:46.108870+00:00, sha 2449aa9cdd6b)
  - site_page: https://unity.com/features/liveops (fetched 2026-08-29T08:56:46.110591+00:00, sha 08535bc492a2)
  - site_page: https://unity.com/features/multiplayer (fetched 2026-08-29T08:56:46.112094+00:00, sha a1d8686f7179)
  - site_page: https://docs.unity.com (fetched 2026-08-29T08:56:46.113616+00:00, sha 3ef51e67a898)
  - site_page: https://unity.com/roadmap (fetched 2026-08-29T08:56:46.115062+00:00, sha e647dc2f4252)
  - site_page: https://unity.com/faq (fetched 2026-08-29T08:56:46.116736+00:00, sha 3ecf5af1eaae)
  - site_page: https://unity.com/products (fetched 2026-08-29T08:56:46.104712+00:00, sha 40f45f419407)
- Data as of 2026-08-30T08:39:29.467469+00:00.
