# foxssake/netfox

Addons for building multiplayer games with Godot

Repository: https://github.com/foxssake/netfox
Canonical: https://ross.abutalabs.com/products/foxssake-netfox
Homepage: https://foxssake.github.io/netfox/
Language: GDScript
License: MIT
License Family: permissive
Topics: godot, godot-engine, multiplayer, online-game, netcode
Last push: 2026-09-02T16:35:48+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 46, longevity 80
- inputs: {"age_days": 1131, "days_push": 0, "days_rel": 283, "gap_med": 88, "n_releases_24m": 4}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1084, forks 83 (observed 2026-09-03T02:15:12.086117+00:00)

## What it is
netfox is a set of Godot engine addons for building responsive online multiplayer games. It provides consistent cross-machine timing, smooth interpolation, rollback-based lag compensation with client-side prediction and server reconciliation, plus optional noray integration for establishing player connections.

## Use cases
- add multiplayer netcode to a Godot game
- implement rollback netcode with client-side prediction in Godot
- smoothly interpolate remote player movement in an online game
- connect players behind NATs for peer-to-peer Godot games
- synchronize game timing across multiple machines
- build a client-server architecture game in Godot

## When to choose
- you are building an online multiplayer game with the Godot engine
- you need lag compensation, prediction, or rollback netcode in Godot
- you want easy connection setup between players via noray integration

## When to avoid
- you are using an engine other than Godot
- you need C# support as a first-class feature (only experimental via Netfox Sharp)
- you are building a single-player game with no networking needs

## Facets
- artifact type: library
- maturity: active
- function: networking, middleware, simulation, developer-tools
- domain: cross-platform
- platform: game-engine, cross-platform, windows
- tags: godot, godot-addon, multiplayer, netcode, rollback-netcode, client-side-prediction, lag-compensation, gdscript, client-server, noray, game-development, real-time, linux, macos

## Member repositories
- foxssake/netfox (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:12.086117+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:53:03.799354+00:00, confidence not recorded.
  - readme: https://github.com/foxssake/netfox (fetched 2026-09-03T02:15:12.086117+00:00, sha d229599f1409)
  - homepage: https://foxssake.github.io/netfox/ (fetched 2026-08-29T12:53:56.136527+00:00, sha 36c6c3c2e4f9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
