# doyubkim/fluid-engine-dev

Fluid simulation engine for computer graphics applications

Repository: https://github.com/doyubkim/fluid-engine-dev
Canonical: https://ross.abutalabs.com/products/fluid-engine-dev
Homepage: https://fluidenginedevelopment.org/
Language: C++
License: MIT
License Family: permissive
Topics: physics-engine, fluid-simulation-engine, computer-graphics, computational-physics, animation, c-plus-plus, computational-fluid-dynamics
Last push: 2023-12-24T21:45:32+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3769, "days_push": 983, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2099, forks 284 (observed 2026-08-28T04:06:13.442634+00:00)

## What it is
Jet is a C++11 fluid simulation engine SDK for computer graphics, created alongside the book 'Fluid Engine Development'. It provides SPH, PCISPH, PIC/FLIP/APIC, smoke, and level-set liquid solvers in both 2D and 3D, with a Python API for prototyping.

## Use cases
- simulate fluids for game or film animation
- learn how fluid simulation engines work
- prototype SPH or FLIP fluid solvers in Python
- add smoke and liquid effects to a graphics application
- study computational fluid dynamics solvers for graphics

## When to choose
- you need a readable, educational fluid simulation engine in C++ or Python
- you want 2D and 3D particle and grid-based solvers out of the box
- you are following the Fluid Engine Development book

## When to avoid
- you need production-grade, actively developed simulation for a commercial pipeline
- you need engineering-grade CFD rather than visual effects simulation
- you need GPU-accelerated real-time simulation

## Facets
- artifact type: library
- maturity: maintenance
- function: simulation, graphics, math, sdk
- domain: computer-vision, graphics, simulation, education
- platform: cpp, python, cross-platform, windows
- tags: fluid-simulation, computational-fluid-dynamics, sph, level-set, physics-animation, c-plus-plus, game-development, macos, linux

## Member repositories
- doyubkim/fluid-engine-dev (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:13.442634+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:54:22.578703+00:00, confidence not recorded.
  - readme: https://github.com/doyubkim/fluid-engine-dev (fetched 2026-08-28T04:06:13.442634+00:00, sha 329c25fa0f3c)
  - homepage: https://fluidenginedevelopment.org/ (fetched 2026-08-29T10:34:39.181713+00:00, sha 4399cdc17b50)
  - site_page: https://fluidenginedevelopment.org/documentation (fetched 2026-08-29T10:34:39.184225+00:00, sha e005a1810e77)
- Data as of 2026-08-30T08:39:29.467469+00:00.
