# ajweeks/FlexEngine

Cross-platform game engine with Vulkan backend

Repository: https://github.com/ajweeks/FlexEngine
Canonical: https://ross.abutalabs.com/products/flexengine
Homepage: http://ajweeks.com/flex-engine
Language: C++
License: MIT
License Family: permissive
Topics: vulkan, cpp, glsl, rendering-engine, game-engine, personal-game-engine, flex-engine
Last push: 2026-05-19T09:26:38+00:00

## Health v2 (maintenance only)
Score: 60/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 83, release rhythm 8, longevity 100
- inputs: {"age_days": 3478, "days_push": 106, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1041, forks 55 (observed 2026-08-28T04:03:20.554027+00:00)

## What it is
Flex Engine is a personal cross-platform game engine written in C++ with a Vulkan rendering backend, built as a playground for learning real-time rendering and simulation techniques. It includes a scene editor, in-game scripting language with a virtual machine, and advanced rendering features like PBR, SSAO, cascaded shadow mapping, and GPU particle simulation.

## Use cases
- study how a Vulkan renderer is implemented
- learn real-time rendering techniques like PBR and SSAO
- explore game engine architecture in C++
- see GPU-based particle simulation with compute shaders
- build a personal game engine project for learning
- implement cascaded shadow mapping or temporal anti-aliasing

## When to choose
- you want readable source code to learn Vulkan and real-time rendering
- you need a reference implementation of PBR, SSAO, or shadow mapping techniques
- you are studying how game engine editors, scripting VMs, and profilers fit together

## When to avoid
- you need a production-ready engine for shipping games
- you want community support, documentation, or frequent updates
- you need cross-platform support beyond Windows and Linux

## Facets
- artifact type: framework
- maturity: maintenance
- function: game-engine, graphics, simulation
- domain: graphics
- platform: windows, cpp
- tags: vulkan, rendering-engine, pbr, real-time-rendering, personal-project, glsl, game-development, linux

## Member repositories
- ajweeks/FlexEngine (main) score 60

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:20.554027+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:02:53.093004+00:00, confidence not recorded.
  - readme: https://github.com/ajweeks/FlexEngine (fetched 2026-08-28T04:03:20.554027+00:00, sha 3841e692bd24)
  - homepage: http://ajweeks.com/flex-engine (fetched 2026-08-29T13:03:49.052073+00:00, sha a43511478f23)
- Data as of 2026-08-30T08:39:29.467469+00:00.
