FirstGearGames/FishNet
FishNet: Unity Networking Evolved. observed · 2026-08-28
Health v2 · maintenance only
92/100
- Activity 98
- Release rhythm 80
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 9
- age_days: 1838
- days_rel: 138
- days_push: 12
- n_releases_24m: 38
Adoption not part of the score
2027 stars · 233 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
FishNet is a feature-rich networking library for Unity aimed at reliability, ease of use, efficiency, and flexibility. It supports a wide range of multiplayer game types including MMOs, shooters, battle-royale, turn-based, arcade, fighting, physics-based, and mobile games.
Use cases
- build a multiplayer shooter in unity
- sync game state between clients and server
- add client-side prediction to a unity game
- create an mmo with unity networking
- make a battle royale game with netcode
- host and join games over the network in unity
- implement lag compensation for fast-paced gameplay
- migrate hosts without dropping connections
When to choose
- you are building a multiplayer game in Unity and need a mature, actively maintained networking solution
- you need advanced features like prediction, lag compensation, or host migration out of the box
- you want a free, open-source alternative to Unity Netcode with strong community support
- your game targets multiple genres including physics-based or mobile multiplayer
When to avoid
- your project is not built with Unity
- you need a dedicated backend service or matchmaking platform rather than a client networking layer
- you require a networking solution with a permissive license for commercial redistribution and cannot accept the project's custom license terms
- you are building a non-realtime, turn-based-only game where simple state sync would suffice
Facets
library · maturity active
networking rpc serialization game-engine cross-platform game-engine cross-platform unity multiplayer netcode client-server host-migration prediction lag-compensation syncvars scene-management open-source-networking game-development real-time mobile desktop
1 source
- readme: https://github.com/FirstGearGames/FishNet · fetched 2026-08-28 · b899313a82aa
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| FirstGearGames/FishNet | main | 92 |
For agents
markdown · JSON · MCP: product_card(name="FirstGearGames/FishNet")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem